Other Castle Siege

Dridien

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Game description
In its core concepts, this game is a melee and AoS game combined. but it features a number of unique systems and ways of doing older systems. i would also like to point out that this game is also heavily based on teamwork.

Basics of How To Play
Two teams of three players and a computer build up an army and defenses for their teams castle and attack the enemies castle along with waves on NPC units and heroes to kill the opposing teams Castle Lord. First team to kill the others lord wins.

Detailed Information
This game features a number of unique or modified systems to enhance game play. this is a short list of them.
Castles
on each end of the map are massive castles. these large structures are heavily defended with corridors, gates, and high walls that must be bypassed in order to get to the other teams building areas and Castle Lords. Each castle also has a number of teleporters to allow easy maneuverability for the defenders. In the back of each castle is a building area for each team to build up their army and unit production buildings. These areas include a goldmine for each player with an endless supply of gold, and unkillable trees to harvest lumber from.

Gates
In the corridors leading to the building area in each castle are two gates. These gates must be destroyed by attackers in order for them to be able to pass. The defenders are able to upgrade and repair these gates throughout the game, but once a gate is destroyed, it cannot be brought back up.

Upgrade System
There are a number of general upgrades that will effect many units that share certain similarities, such as being a caster, melee, or ranged unit, but there are also a number of Training upgrades to raise a number of different stats and even grant new abilities to a specific unit type. For example, if you were to research Scout Apprentice Training, it would add extra mana, health, attack speed, and armor to all Scouts and also grant them the Stealth ability.

Hero System
Heroes in this game aren't really heroes at all. i call them Captains in this game as that describes there role much more accurately. Captains aren't all that much stronger than normal units and each player may only have one. However, each captain has a corresponding unit-type. for example, the Armsman has Footmen, the Ranger has Archers, and the Bishop has Priests. Each captain will give a number of bonuses for their unit counterparts. For example, each captain has an aura which will buff all nearby allies, but is generally most effective for the captains corresponding unit-type. Each of the units Training upgrades is also limited depending on the captain you choose. For example, you can only research Footman Master Training if you chose the Armsman as your captain. there are also many other ways captains effect your units, as such, it is imperative that you talk with your team on which units each of you will focus on and be sure to work together with them on attacking the enemy team.

Random Unit Spawn
throughout the game, neutral hostile creeps will randomly appear in the river at the center of the map and attack both bases. these can be a number of different attacks and can be quite devastating if you are not prepared for them.

Auto-Casting
Almost all unit abilities in this game are auto-castable. Though it is still a good idea to micro your units, this allows those not so good at microing to be able to still be able to compete.

Forest Area
In the forest area, there are a number of creeps. However, this area is not used purely for creeping. There is a number of secrets hidden throughout it. many of which are almost impossible to see. You can also destroy any of the trees in the forest to create your own path. But be warned, you never know what might be lurking in those trees.
Extra Thoughts
I made this map a LONG time ago while i was still rather horrible at triggering. i have since stopped working on it, however, after finding these forums i figured i might post it to see if anyone enjoyed it. if enough people do i was also thinking of re-making it with more interesting units, much less messy and leaky triggers, and better terrain.

Screen Shots
This was done back when i had very little ability to do any terraining... actualy, i still only have little ability, but im atleast a bit better than i was.

credits
Pib_Chaotic for gate trigger,
Sevale for mercenary's and some captains.
Revlare for spell checking,
frozen_fury for help with the Tree of Auras and the idea of random creep attacks.
bluethinder2k for the idea of the multiboard.
ancient_of_days for the idea of colorized text.
Kayromon and DarkDragonKING for ideas for many things,
and all those who helped test and balance the map.
 

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  • Castle Siege 1.7.w3x
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Romek

Super Moderator
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964
Screenshots would be nice.
Also, what's with the spoiler spam?
 

Dridien

New Member
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Ive added screenshots, and i thought it might be too long without the spoilers, if you want ill remove most of them (keeping the one for screenshots)
 

CaptDeath

New Member
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103
every thing below game systems can be put into a spoiler as like Deatiled info
VVVclicky
 
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