chance on attack do ... and hold postion do ...

mute

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hello ,

am doing rpg map and am asking for this trigger how i can do it :

when the boss attack he have 30 % chance for do a custom spell .

every second if the boss didn't move he got buff ( that's buff give him 10 damage ) and can be stock every second if he didn't move .
for example : if he stay in same postion for 3 sec he got buff 3 stock and get 30 damage .

that's buff can be remove after 50 sec .
 
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacking unit)) Equal to ("BOSSTYPE")
    • Actions
      • Set Random = (Random real number between 1.00 and 100.00)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Random Less than or equal to 30.00
        • Then - Actions
          • Unit - Order (Attacking unit) to ( "ORDER STRING OF YOUR CUSTOM ABIL" ) (Triggering unit)
        • Else - Actions


Random is a real variable, but you can use an integer instead of a real, of course. "BOSSTYPE" is the type of your boss, and you can check your abils order string in the object editor (select your abil, and there is a box there: "Order string: Use/Turn On")
 
ok what about the second thing .
and i wana ask how i can let the boss do spell for every 5 attack , i mean when he attack he got number 1 over his head after 5 attack he got number 5 then use spell . like charge .
 
and btw my spell custom from shockwave can't do target (Triggering unit)
 
and btw my spell custom from shockwave can't do target (Triggering unit)
THen use this:

Trigger:
  • Shockwave
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to ("BOSSTYPE")
    • Actions
      • Set Random = (Random real number between 1.00 and 100.00)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Random Less than or equal to 30.00
        • Then - Actions
          • Set SW_Point = (Position of (Attacking unit))
          • Unit - Order (Triggering unit) to Orc Tauren Chieftain - Shockwave SW_Point
          • Custom script: call RemoveLocation (udg_SW_Point )
        • Else - Actions


SW_Point is a point variable
and i wana ask how i can let the boss do spell for every 5 attack , i mean when he attack he got number 1 over his head after 5 attack he got number 5 then use spell . like charge

Trigger:
  • Attack
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Unit-type of (Attacking unit)) Equal to ("BOSSTYPE")
    • Actions
      • Set Attack = (Attack + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Attack Equal to 5
        • Then - Actions
          • Unit - Order (Attacking unit) to "SPELLCODE" (Triggering unit)
          • Set Attack = 0
        • Else - Actions


Attack is an integer variable. If your spell targets a point instead of an unit, then use a new point variable like in my first example.
Don't forget to use "call RemoveLocation( <YOUR POINT VARIABLE'S NAME HERE>)"!!
 
are you using custom values in your game yet?

if not that would probably be the easiest way to do the floating text count.

just add a count every time it attacks, and change the value. But when it gets to 5 then remove it and shoot off the blast or whatever, shouldn't be to hard.
 
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