Checking Unit Group For Buff

rodead

Active Member
Reaction score
42
Well i made a spell but it is not working 100% i tried to make a spell with 4 dummy units that cast impale and if a unit gets the "impale buff" it will get damage. but it didn't worked, i tried to solve it with text and it says there are no units in the unit group. so here is my code. if you need more information just ask. please don't say there are some leaks because i know that!

thanks in advanced and +rep for helpers!

Code:
Cross Of Light 1
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Cross Of Light 
    Actions
        Set Cross_Of_Light_Unit[(Player number of (Owner of (Casting unit)))] = (Casting unit)
        Set Cross_Of_Light_Boolean[(Player number of (Owner of (Casting unit)))] = True
        Set Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] = (Position of (Casting unit))
        Set Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 12)] = (Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] offset by 256.00 towards 0.00 degrees)
        Set Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 24)] = (Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] offset by 256.00 towards 90.00 degrees)
        Set Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 36)] = (Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] offset by 256.00 towards 180.00 degrees)
        Set Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 48)] = (Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] offset by 256.00 towards 270.00 degrees)
        Unit - Create 1 Cross of Light for (Owner of (Casting unit)) at Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] facing 0.00 degrees
        Unit - Order (Last created unit) to Undead Crypt Lord - Impale Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 12)]
        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        Unit - Create 1 Cross of Light for (Owner of (Casting unit)) at Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] facing 90.00 degrees
        Unit - Order (Last created unit) to Undead Crypt Lord - Impale Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 24)]
        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        Unit - Create 1 Cross of Light for (Owner of (Casting unit)) at Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] facing 180.00 degrees
        Unit - Order (Last created unit) to Undead Crypt Lord - Impale Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 36)]
        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        Unit - Create 1 Cross of Light for (Owner of (Casting unit)) at Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] facing 270.00 degrees
        Unit - Order (Last created unit) to Undead Crypt Lord - Impale Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 48)]
        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        Custom script:   call RemoveLocation (udg_Cross_Of_Light_Loc[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 0])
        Custom script:   call RemoveLocation (udg_Cross_Of_Light_Loc[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 12])
        Custom script:   call RemoveLocation (udg_Cross_Of_Light_Loc[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 24])
        Custom script:   call RemoveLocation (udg_Cross_Of_Light_Loc[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 36])
        Custom script:   call RemoveLocation (udg_Cross_Of_Light_Loc[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 48])
Code:
Cross Of Light 2
    Events
        Time - Every 0.10 seconds of game time
    Conditions
    Actions
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Cross_Of_Light_Boolean[(Integer A)] Equal to True
                    Then - Actions
                        Set Cross_Of_Light_Group[(Integer A)] = (Units in (Playable map area) matching (((Matching unit) has buff Cross of Light ) Equal to True))
                        Set Cross_Of_Light_Integer[(Integer A)] = (Number of units in Cross_Of_Light_Group[(Integer A)])
                        Unit Group - Pick every unit in Cross_Of_Light_Group[(Player number of (Owner of (Casting unit)))] and do (Actions)
                            Loop - Actions
                                Unit - Cause Cross_Of_Light_Unit[(Integer A)] to damage (Picked unit), dealing (Real((Intelligence of Cross_Of_Light_Unit[(Integer A)] (Include bonuses)))) damage of attack type Spells and damage type Magic
                        Unit - Set life of Cross_Of_Light_Unit[(Integer A)] to ((Life of Cross_Of_Light_Unit[(Integer A)]) + ((Real(Cross_Of_Light_Integer[(Integer A)])) x (Real((Intelligence of Cross_Of_Light_Unit[(Integer A)] (Include bonuses))))))
                        Set Cross_Of_Light_Integer[(Integer A)] = 0
                        Set Cross_Of_Light_Boolean[(Integer A)] = False
                    Else - Actions
 

Beetlebomb

New Member
Reaction score
43
There's a boolean condition that is if "Unit has *Buff* equal to True".

I'd suggest making a unit group of all enemy units within the maximum range impale can reach and run that check.

IF - (picked unit) has Cross_Of_light_Buff equal to true

then - cause CoL_Caster to deal chaos damage and blah blah blah.


This could be MUI as well since it's all ran instantly, but knowing impale, it might have a slight delay before the buffs show, so I'd suggest making them arrays and instancing them just to be safe.

Using the method I'm suggesting will save your map from having a permanent every .10 periodic event from being on, which will help if you plan on making a semi-large map.

I appologize for not taking the time and reading through your trigger carefully, but this is just a suggestion I'll throw out to you.

Good luck,

If no one else replies in a couple hours, post your map and I'll take a look at it!

-Beetlebomb
 

rodead

Active Member
Reaction score
42
well in my map are several triggers for spells so don't be confused!
it is all kept clear i hope the spell is Called Cross Of Light.

here is the map for more information just ask i didn't do anything with your sugestion yet, if you want to imput it yourself and it works do what you want.
 

Attachments

  • Quest of Sages Hero.w3x
    39.1 KB · Views: 118

FireBladesX

Eating my wings!
Reaction score
123
Just saying, impale is a very ugly spell. It messes things up. So much so, in fact, that Dota itself removed impale from the game. It uses crow form instead.
 

vypur85

Hibernate
Reaction score
803
Code:
Cross Of Light 2
    Events
        Time - Every 0.10 seconds of game time
    Conditions
    Actions
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Cross_Of_Light_Boolean[(Integer A)] Equal to True
                    Then - Actions
                        Set Cross_Of_Light_Group[(Integer A)] = (Units in (Playable map area) matching (((Matching unit) has buff Cross of Light ) Equal to True))
                        Set Cross_Of_Light_Integer[(Integer A)] = (Number of units in Cross_Of_Light_Group[(Integer A)])
                        [B]Unit Group - Pick every unit in Cross_Of_Light_Group[(Player number of (Owner of (Casting unit)))] and do (Actions)[/B]
                            Loop - Actions
                                Unit - Cause Cross_Of_Light_Unit[(Integer A)] to damage (Picked unit), dealing (Real((Intelligence of Cross_Of_Light_Unit[(Integer A)] (Include bonuses)))) damage of attack type Spells and damage type Magic
                        Unit - Set life of Cross_Of_Light_Unit[(Integer A)] to ((Life of Cross_Of_Light_Unit[(Integer A)]) + ((Real(Cross_Of_Light_Integer[(Integer A)])) x (Real((Intelligence of Cross_Of_Light_Unit[(Integer A)] (Include bonuses))))))
                        Set Cross_Of_Light_Integer[(Integer A)] = 0
                        Set Cross_Of_Light_Boolean[(Integer A)] = False
                    Else - Actions

There's no 'Casting unit'. Haven't read through the whole trigger though.
 

rodead

Active Member
Reaction score
42
o so stupid :banghead::banghead::banghead:

thanks and +rep!

but it still isn't working because it says there is no unit in the unitgroup.... :S
 

Ryuu

I am back with Chocolate (:
Reaction score
64
Are you sure if ANY of your units even have the buff 'Cross of Light'?
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top