rodead
Active Member
- Reaction score
- 42
Well i made a spell but it is not working 100% i tried to make a spell with 4 dummy units that cast impale and if a unit gets the "impale buff" it will get damage. but it didn't worked, i tried to solve it with text and it says there are no units in the unit group. so here is my code. if you need more information just ask. please don't say there are some leaks because i know that!
thanks in advanced and +rep for helpers!
thanks in advanced and +rep for helpers!
Code:
Cross Of Light 1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Cross Of Light
Actions
Set Cross_Of_Light_Unit[(Player number of (Owner of (Casting unit)))] = (Casting unit)
Set Cross_Of_Light_Boolean[(Player number of (Owner of (Casting unit)))] = True
Set Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] = (Position of (Casting unit))
Set Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 12)] = (Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] offset by 256.00 towards 0.00 degrees)
Set Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 24)] = (Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] offset by 256.00 towards 90.00 degrees)
Set Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 36)] = (Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] offset by 256.00 towards 180.00 degrees)
Set Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 48)] = (Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] offset by 256.00 towards 270.00 degrees)
Unit - Create 1 Cross of Light for (Owner of (Casting unit)) at Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] facing 0.00 degrees
Unit - Order (Last created unit) to Undead Crypt Lord - Impale Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 12)]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Cross of Light for (Owner of (Casting unit)) at Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] facing 90.00 degrees
Unit - Order (Last created unit) to Undead Crypt Lord - Impale Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 24)]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Cross of Light for (Owner of (Casting unit)) at Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] facing 180.00 degrees
Unit - Order (Last created unit) to Undead Crypt Lord - Impale Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 36)]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 Cross of Light for (Owner of (Casting unit)) at Cross_Of_Light_Loc[(Player number of (Owner of (Casting unit)))] facing 270.00 degrees
Unit - Order (Last created unit) to Undead Crypt Lord - Impale Cross_Of_Light_Loc[((Player number of (Owner of (Casting unit))) + 48)]
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation (udg_Cross_Of_Light_Loc[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 0])
Custom script: call RemoveLocation (udg_Cross_Of_Light_Loc[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 12])
Custom script: call RemoveLocation (udg_Cross_Of_Light_Loc[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 24])
Custom script: call RemoveLocation (udg_Cross_Of_Light_Loc[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 36])
Custom script: call RemoveLocation (udg_Cross_Of_Light_Loc[GetPlayerId( GetOwningPlayer( GetSpellAbilityUnit() ) ) + 48])
Code:
Cross Of Light 2
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Cross_Of_Light_Boolean[(Integer A)] Equal to True
Then - Actions
Set Cross_Of_Light_Group[(Integer A)] = (Units in (Playable map area) matching (((Matching unit) has buff Cross of Light ) Equal to True))
Set Cross_Of_Light_Integer[(Integer A)] = (Number of units in Cross_Of_Light_Group[(Integer A)])
Unit Group - Pick every unit in Cross_Of_Light_Group[(Player number of (Owner of (Casting unit)))] and do (Actions)
Loop - Actions
Unit - Cause Cross_Of_Light_Unit[(Integer A)] to damage (Picked unit), dealing (Real((Intelligence of Cross_Of_Light_Unit[(Integer A)] (Include bonuses)))) damage of attack type Spells and damage type Magic
Unit - Set life of Cross_Of_Light_Unit[(Integer A)] to ((Life of Cross_Of_Light_Unit[(Integer A)]) + ((Real(Cross_Of_Light_Integer[(Integer A)])) x (Real((Intelligence of Cross_Of_Light_Unit[(Integer A)] (Include bonuses))))))
Set Cross_Of_Light_Integer[(Integer A)] = 0
Set Cross_Of_Light_Boolean[(Integer A)] = False
Else - Actions