Condition for "Unit is being targeted"?

staind25

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Is there any condition that says, basically, "Triggering unit is being targeted by <any (enemy) unit>"?

It'd really benefit my map...I swore I saw something like it awhile ago but can't find it now.

Thanks much.
 
@ Undead.Cow: No, I don't believe that' what he means...

I'd believe you mean that you want to know either if a players is currently selecting the unit, or that the unit is currently being targetted (attacked/target of spell) by another unit... :S

Any of those ?
 
I probably found it:
Unit - Generic Unit Event --> Is issued an order targeting an object
.. then you can use conditions to filter the targeted/triggering unit

@felnix: Yes.
 
Something like this?

Trigger:
  • Being Targeted
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • ((Target unit of issued order) belongs to an enemy of Player) Equal to True
    • Actions
      • ......
 
@ Undead.Cow: No, I don't believe that' what he means...

I'd believe you mean that you want to know either if a players is currently selecting the unit, or that the unit is currently being targetted (attacked/target of spell) by another unit... :S

Any of those ?

The second one :)

Unfortunately having it as an event won't work. Here are the events and conditions for the trigger:

Trigger:
  • Stealth
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Stealth


As you can see it's for a "Stealth" ability. The goal is to simulate a feature from World of Warcraft - the caster SHOULD NOT be able to stealth if he's in combat. To simulate this, I figure if he were being targeted by a unit, then he shouldn't be able to stealth.

So, the condition would be something like, "(Casting Unit) is being targeted by (unit)".

Of course, I'd need another function that would specify that the targeting unit is an enemy...but I can do that. The above is what I'm missing :)


Thanks for all of your replies so far, but unfortunately I don't think the Event trigger will work, unless you know of a way I can somehow implement that into THIS trigger =)
 
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