constantly spawning units

joey1430

New Member
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still annoyed on why mobs give out soo much xp, i mean one mob levels me to the max....bit stupid...is there a way to change this?
 

skyblader

You're living only because it's illegal killing.
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159
There are many reasons for that. Firstly, it could be the level of the monster, resulting in different amount of exp gains, especially if u amplify it like what i told u earlier. E.g. Lvl 1 gives 50 Lvl 8 gives 400. 200% = lvl 1 gives 100 lvl 8 gives 800. A huge increase right? Maybe u shld check the gamplay constants stuff for teh creeps xp, hero xp and so on.
 

joey1430

New Member
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i have non for xp giving...all through the stat editing system i trying to change it, unless theres a trigger that i can use that will make it more balanced
 

JHouse3532

New Member
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i advise that u trigger it
set up the trigger so that each time one player kills an enemies it gets x amount of xp
 

skyblader

You're living only because it's illegal killing.
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159
U change all the exp higher, and thn u change the xp gained for hero to be lesser like 50%.
 

joey1430

New Member
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im sorry but im a bit noobish on thr trigger side of things....
how would that trigger go. As i can only do simple triggers sorry for being a pest
 

skyblader

You're living only because it's illegal killing.
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159
Ok, u might want to change all ur creeps lvl to the same. Thn the trigger, which i have shown u before... =.=' is
Trigger:
  • Hero - Make Player X2 (X3) Heroes gain X1% experience from future kills

X1= how much exp u wan, E.g. 50%,100% or 200%
X2= The player that u wan to have that exp rate
X3= The colour of player X2
If you want all players, you can do this
Trigger:
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions


You can either set the creeps to high level for more exp, or low level for less.
You can also go to gameplay constants, and check use custom gameplay constants, go all the way down to Hero XP Gained. Not quite sure what they mean, but for creep reduction, the higher u put, the less exp and vice versa.

Hope I helped. +rep is appreciated. Further explanation will be given if needed and if I know.
 

skyblader

You're living only because it's illegal killing.
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159
Yes it is an action. You can put elasped time = 5 seconds as the event.
 

joey1430

New Member
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1
ok, in my hero selector area, it's all in fog of war, how do i make only a selected area visable to only selected players?
 

Faust

You can change this now in User CP.
Reaction score
123
Put units there with extended line of sight?

By the way:
- You are doubleposting
- You are asking different questions in one thread, and not in the first post.

What you should do:
- Read the rules of the board.
 

Lammet

New Member
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0
Trigger:
  • Trigger
    • Events
      • Unit - A unit dies
    • Conditions
      • (Owning Player of (Triggering Unit) is Neutral Aggressive) equal to true
    • Actions
      • Wait - Wait 60 seconds
      • Unit - Revive Triggering Unit at Location of Triggering Unit facing Default building facing


I'm not 100% on this, as it's free handed. It leaks a point.

It leaks..

Do instead:
Events
Unit - A unit dies
Conditions
(Owning Player of (Triggering Unit) is Neutral hostile) equal to true
Actions
Wait - Wait 60 seconds
Unit - Create a unit equal to unit-type of Dying unit at random point in region forest.

Done
 

Samael88

Evil always finds a way
Reaction score
181
And random point in region <gen> doesn't leak?

Yup, it does.

Trigger:
  • * Trigger
    • o Events
      • Unit - A unit dies
    • o Conditions
      • (Owning Player of (Triggering Unit) is Neutral Aggressive) equal to true
    • o Actions
      • Wait - Wait 60 seconds
      • pointvariablename= random point in region
      • Unit - Revive Triggering Unit at (pointvariablename) Unit facing Default building facing
      • Custom Script - call RemoveLocation(udg_pointvariablename)


Edit: Something like that should fix it right up:D

Edit2: Forgot that:p There all fixed:p
 

Sevion

The DIY Ninja
Reaction score
413
It leaks a point.

It leaks..

And I didn't say that? Please, read.

Unless you have a region covering the entire area that you want units to arrive in plus the fact that you may not want them to revive in just any random point, you will have to use a local location.

This is why I use JASS. 100x easier.
 
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