ok this is an action yes?Trigger:
- Hero - Make Player X2 (X3) Heroes gain X1% experience from future kills
Trigger:
- Trigger
- Events
- Unit - A unit dies
- Conditions
- (Owning Player of (Triggering Unit) is Neutral Aggressive) equal to true
- Actions
- Wait - Wait 60 seconds
- Unit - Revive Triggering Unit at Location of Triggering Unit facing Default building facing
I'm not 100% on this, as it's free handed. It leaks a point.
And random point in region <gen> doesn't leak?
It leaks a point.
It leaks..