Consulting Custom Value ingame

joaoac

Active Member
Reaction score
11
I'm trying to do a trigger that when ingame, you select an unit and type "-cvalue" and the game answers with the actual custom value of the unit. But didn't get any good results.

Could someone show me a good trigger for this?
Thanks for advance!
 
Here you go
Code:
Untitled Trigger 001
    Events
        Player - Player 1 (Red) types a chat message containing -cvalue as An exact match
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((picked unit) is selected by (Triggering player)) Equal to True
                    Then - Actions
                        Game - Display to (Player group((Triggering player))) the text: (Custom value is...  + (String((Custom value of (Picked unit)))))
                    Else - Actions
 
You could have two triggers:
-cvalue, and
-cvalue off
Which turns a boolean variable True/False.

Then have a trigger that, when a unit is selected, returns the custom value of selected unit, BUT only if Cvalue variable = True.
 
Yours, however, creates leaks..
-Oh and more important, wont work.
Why won't work? Cos of the "triggering player" ?

Are there any problem if the unit did'nt have any custom value attached yet?
 
-I'm guessing it would return '0', if you haven't set a unit's custom value to anything else.
 
Why not just do
Code:
Trigger
    Events
        Player - Player 1 (Red) skips a cinematic sequence
    Conditions
    Actions
        Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Actions)
            Loop - Actions
                Game - Display to (Player group((Triggering player))) the text: (Custom Value is  + (String((Custom value of (Picked unit)))))

Oorosco, your trigger doesn't work. I tested it.
 
Because, Squishy, that leaks as well, AND it possibly selects several units. :p
 
Dude... stop with the leak topic, he asks us "how" we tell him "how" but we dont' hold his hand through the process.
If you give a man fish he'll be fed for a day, you teach a man to fish he will be fed for a life time
 
I already told him how, but you guys keep coming with bad ideas that needs to be shot down! :p
 
Mine is right, takes up less space, all he needs to do is use a temp group... Which is 50% the work of yours.
 
>You guys keep coming up with bad ideas that need to be shot down
Bad ideas? Mine is simpler than yours, and making it leak free is easy enough.

>It possibly selects several units
Well, if the player has more than one unit selected, shouldn't it return the custom value of all of them?

EDIT: Oroosco, you trigger does not work, neither does the new edited one.
 
My trigger is the same as yours, except it is shorter. Why make a unit group that runs every unit through a check when you can just set the unit group to all the units it would pick normally?
 
Tested, verified, and leak free:

Code:
Custom Value
    Events
    Conditions
    Actions
        Set TempGroup = (Units currently selected by (Triggering player))
        Unit Group - Pick every unit in TempGroup and do (Actions)
            Loop - Actions
                Game - Display to (Player group((Triggering player))) the text: ((Name of (Picked unit)) + ( Custom Value:  + (String((Custom value of (Picked unit))))))
        Custom script:   call DestroyGroup(udg_TempGroup)

For the event, put this in some Melee Init trigger, or so:

Code:
Player Group - Pick every player in (All players) and do (Actions)
    Loop - Actions
        Trigger - Add to Custom Value <gen> the event (Player - (Picked player) types a chat message containing -cvalue as An exact match)
 
Trigger 1:

Code:
Untitled Trigger 001
    Events
        Player - Player 1 (Red) types a chat message containing -cvalue as An exact match
    Conditions
    Actions
        Set CValueCheck = True

Trigger 2:

Code:
Untitled Trigger 002
    Events
        Player - Player 1 (Red) types a chat message containing -cvalue off as An exact match
    Conditions
    Actions
        Set CValueCheck = False

Trigger 3:

Code:
Untitled Trigger 003
    Events
        Player - Player 1 (Red) Selects a unit
    Conditions
        Night Equal to True
    Actions
        Game - Display to Player Group - Player 1 (Red) the text: (Custom Value of Unit:  + (String((Custom value of (Triggering unit)))))

-Will only work for Player 1 Red. Figure out the rest yourself. :p
 
@Ghan
Why do you add the event to the trigger through another trigger?

@Exide
I don't think thats what he wanted to do.
 
> Why do you add the event to the trigger through another trigger?

It's shorter. In GUI, anyway....
Looks better than having a list of 12 or so players under the events section. :p
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top