> JNGP has a option to import gameplay constants ...
Wow, didn't know about that.
You could actually mention this earlier, could have saved me the trouble of scribbling down so much gameplay constants from my previous maps +rep
hmm the only accurate way i know involves JASS ....
regions created in the editor are "generated" in the .j file in the map archive, so you could extract those lines ..and add them to the other map ...
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