Corpse that stays?

Exide

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Hi.

I would like to add a few corpses that does not decay for the sake of the scenery. -How do I do that?
 

Rusty

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seeing as how the data editor is insanely complicated in the sc2 editor compared to the old wc3 one, heres a way to make a corpse with triggers :D
the banshee is just to give vision


Unit - Create 1 Banshee for player 1 at (Center of (Playable map area)) facing (Top-right of (Entire map) bounds) (No Options)
Unit - Create 1 Siege Tank (Siege Mode) for player 1 at (Center of (Playable map area)) facing (Top-right of (Entire map) bounds) (No Options)
Unit - Pause (Last created unit)
Unit - Set (Last created unit) scale to (1.0%, 1.0%, 1.0%) of its original size
Unit - Turn (Last created unit) Selectable state Off
Unit - Turn (Last created unit) Targetable state Off
Actor - Attach Marine Corpse to Head on (Last created unit)


you could also attach multiple corpses to the same unit after making it invisible, so it looks like a pile of bodies.
im sure you can get what you're looking for by playing with those triggers if no one else can come up with directions to make a unit as an unselectable corpse. i tried, but they always end up as standing corpses
 

Exide

I am amazingly focused right now!
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Thanks.

Is it possible to attach corpses to points via triggers?
 

Rusty

New Member
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you should be able to create an actor at a point.
new event->actors->create actor at point

i tested it with a deer corpse, it created a corpse on the ground at the corresponding (x,y) coordinates for the point i created
 
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