creeps not spawning

hio77

New Member
Reaction score
1
hi im having trubble sporning my creeps for my TD i used the following guide to start off with http://www.thehelper.net/forums/showthread.php?t=45616 (i imported the triggers from the template) and then i have addaped it to my needs.
here are my triggers containing my creeps sporning and so on
JASS:
Variable Initialization
    Events
        Map initialization
    Conditions
    Actions
        -------- We need these variables for later. Makes life easier. --------
        -------- <-- inGamePlayers - Player Group Variable --> --------
        Set inGamePlayers = (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)))
        -------- Change these and continue setting your creeps into arrays. --------
        -------- <-- creepArray - Unit Type Array Variable --> --------
        Set creepArray[1] = Footman
        Set creepArray[2] = Knight
        Set creepArray[3] = Rifleman
        Set creepArray[4] = Gryphon Rider
        Set creepArray[5] = Paladin
        -------- Number of creeps set into the array. Comes handy later. --------
        -------- <-- creepCount_lastIndex - Integer Variable --> --------
        Set creepCount_lastIndex = 5
        -------- Visibility --------
        Visibility - Disable fog of war
        Visibility - Disable black mask
        -------- Colour codes --------
        -------- <-- colourGold - String Variable --> --------
        Set colourGold = |cffffcc00
        -------- Player colours. --------
        -------- <-- colourPlayers - String Array Variable --> --------
        Set colourPlayers[1] = |c00ff0303
        Set colourPlayers[2] = |c000042ff
        Set colourPlayers[3] = |c001ce6b9
        Set colourPlayers[4] = |c00540081
        Set colourPlayers[5] = |c00fffc01
        Set colourPlayers[6] = |c00feba0e
        Set colourPlayers[7] = |c0020c000
        Set colourPlayers[8] = |c00e55bb0
        -------- For making pathing triggers editing easier. --------
        -------- <-- hostileCreeps - Player Variable --> --------
        Set hostileCreeps = Player 12 (Brown)
        -------- Turn bounty on for the "bad guys" --------
        Player - Turn Gives bounty On for hostileCreeps
        -------- Amount of "lives" --------
        -------- <-- livesCount - Integer Variable --> --------
        Set livesCount = 100


JASS:
Spawn Initialization
    Events
        Time - Elapsed game time is 10.00 seconds
        Player - Player 12 (Brown)'s Food used becomes Equal to 0.00
    Conditions
    Actions
        Set levelCount = (levelCount + 1)
        -------- Bonus gold for players, optional --------
        -------- Provides additiondal gold at the beginning of each level --------
        -------- <-- bonusIncome - Integer Variable --> --------
        Set bonusIncome = (bonusIncome + 45)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                levelCount Equal to (creepCount_lastIndex + 1)
            Then - Actions
                Wait 2.00 seconds
                Player Group - Pick every player in inGamePlayers and do (Actions)
                    Loop - Actions
                        Game - Victory (Picked player) (Show dialogs, Show scores)
            Else - Actions
                -------- <-- creepTimer - Timer Variable --> --------
                Countdown Timer - Create a timer window for creepTimer with title (=== + (Wave  + ((String(levelCount)) + ===)))
                Countdown Timer - Start creepTimer as a One-shot timer that will expire in 10.00 seconds
                -------- <-- creepTimerWindow - Timer Window Variable --> --------
                Set creepTimerWindow = (Last created timer window)
                Countdown Timer - Show creepTimerWindow
                Player Group - Pick every player in inGamePlayers and do (Actions)
                    Loop - Actions
                        Player - Add bonusIncome to (Picked player) Current gold

JASS:
Creep Amount Initialization
    Events
        Map initialization
    Conditions
    Actions
        -------- Amount of creeps you want to spawn during each wave. --------
        -------- <-- creepSpawnCount - Integer Array Variable --> --------
        Set creepSpawnCount[1] = 12
        Set creepSpawnCount[2] = 8
        Set creepSpawnCount[3] = 10
        Set creepSpawnCount[4] = 8
        -------- Wave 5 is a boss level, so I want to spawn only 1 boss, not 12. (e.g) --------
        Set creepSpawnCount[5] = 1
        -------- Keep setting them. --------

thanks all
 

Exide

I am amazingly focused right now!
Reaction score
448
You're not showing a spawn trigger.

Not sure if you have it in your map or not, but if you don't, it's no surprise no creeps are spawning..
 

Romek

Super Moderator
Reaction score
964
Exide is right :) (obviously)
If you have a spawn trigger, show it to us.
If you don't, you need to make a trigger that spawns the units depending on the level.
 

hio77

New Member
Reaction score
1
hey soz about tat mised puting up my sporing here it is
JASS:
Spawn Creeps
    Events
        Player - Player 12 (Brown)'s Food used becomes Less than or equal to 0.00
    Conditions
    Actions
        Wait 10.00 seconds
        Unit - Create 1 creepArray[levelCount] for hostileCreeps at (Random point in spornleft <gen>) facing 0.00 degrees
        Unit - Create 1 creepArray[levelCount] for hostileCreeps at (Center of rightcorner <gen>) facing 0.00 degrees

thanx again all
 

hio77

New Member
Reaction score
1
hey can anyone see the problem with my triggers is.
tell me if you need a copy of my map and ill upload that too :)
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
Make a "Debug" Trigger
Code:
Untitled Trigger 002
    Events
        Player - Player 1 (Red) types a chat message containing -Check as An exact match
    Conditions
    Actions
        Game - Display to (All players) the text: (String((Player 12 (Brown) Food used)))

Also, I don't think that event will work...

Have another trigger.
Event - A unit dies
Condition - (Number of living creepArray[Levelcoutn] units owned by Player 12 (Brown)) Less than or equal to 0
Action - Trigger - Run Spawn Creeps <gen> (checking conditions)
 

hio77

New Member
Reaction score
1
hey didn't work here is a copy of the map(my debug version) can you please check my triggers and tell me what is wrong
thanks
 

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Drunken_God

Hopes to get back into Mapmaking with SC2 :)
Reaction score
106
hey didn't work here is a copy of the map(my debug version) can you please check my triggers and tell me what is wrong
thanks

in which trigger are you spawning the first wave i dont see it

k i fixed it keep going on map making
the problem was that the first wave didnt come
 
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