creeps not spawning

hio77

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hi im having trubble sporning my creeps for my TD i used the following guide to start off with http://www.thehelper.net/forums/showthread.php?t=45616 (i imported the triggers from the template) and then i have addaped it to my needs.
here are my triggers containing my creeps sporning and so on
JASS:
Variable Initialization
    Events
        Map initialization
    Conditions
    Actions
        -------- We need these variables for later. Makes life easier. --------
        -------- <-- inGamePlayers - Player Group Variable --> --------
        Set inGamePlayers = (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)))
        -------- Change these and continue setting your creeps into arrays. --------
        -------- <-- creepArray - Unit Type Array Variable --> --------
        Set creepArray[1] = Footman
        Set creepArray[2] = Knight
        Set creepArray[3] = Rifleman
        Set creepArray[4] = Gryphon Rider
        Set creepArray[5] = Paladin
        -------- Number of creeps set into the array. Comes handy later. --------
        -------- <-- creepCount_lastIndex - Integer Variable --> --------
        Set creepCount_lastIndex = 5
        -------- Visibility --------
        Visibility - Disable fog of war
        Visibility - Disable black mask
        -------- Colour codes --------
        -------- <-- colourGold - String Variable --> --------
        Set colourGold = |cffffcc00
        -------- Player colours. --------
        -------- <-- colourPlayers - String Array Variable --> --------
        Set colourPlayers[1] = |c00ff0303
        Set colourPlayers[2] = |c000042ff
        Set colourPlayers[3] = |c001ce6b9
        Set colourPlayers[4] = |c00540081
        Set colourPlayers[5] = |c00fffc01
        Set colourPlayers[6] = |c00feba0e
        Set colourPlayers[7] = |c0020c000
        Set colourPlayers[8] = |c00e55bb0
        -------- For making pathing triggers editing easier. --------
        -------- <-- hostileCreeps - Player Variable --> --------
        Set hostileCreeps = Player 12 (Brown)
        -------- Turn bounty on for the "bad guys" --------
        Player - Turn Gives bounty On for hostileCreeps
        -------- Amount of "lives" --------
        -------- <-- livesCount - Integer Variable --> --------
        Set livesCount = 100


JASS:
Spawn Initialization
    Events
        Time - Elapsed game time is 10.00 seconds
        Player - Player 12 (Brown)'s Food used becomes Equal to 0.00
    Conditions
    Actions
        Set levelCount = (levelCount + 1)
        -------- Bonus gold for players, optional --------
        -------- Provides additiondal gold at the beginning of each level --------
        -------- <-- bonusIncome - Integer Variable --> --------
        Set bonusIncome = (bonusIncome + 45)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                levelCount Equal to (creepCount_lastIndex + 1)
            Then - Actions
                Wait 2.00 seconds
                Player Group - Pick every player in inGamePlayers and do (Actions)
                    Loop - Actions
                        Game - Victory (Picked player) (Show dialogs, Show scores)
            Else - Actions
                -------- <-- creepTimer - Timer Variable --> --------
                Countdown Timer - Create a timer window for creepTimer with title (=== + (Wave  + ((String(levelCount)) + ===)))
                Countdown Timer - Start creepTimer as a One-shot timer that will expire in 10.00 seconds
                -------- <-- creepTimerWindow - Timer Window Variable --> --------
                Set creepTimerWindow = (Last created timer window)
                Countdown Timer - Show creepTimerWindow
                Player Group - Pick every player in inGamePlayers and do (Actions)
                    Loop - Actions
                        Player - Add bonusIncome to (Picked player) Current gold

JASS:
Creep Amount Initialization
    Events
        Map initialization
    Conditions
    Actions
        -------- Amount of creeps you want to spawn during each wave. --------
        -------- <-- creepSpawnCount - Integer Array Variable --> --------
        Set creepSpawnCount[1] = 12
        Set creepSpawnCount[2] = 8
        Set creepSpawnCount[3] = 10
        Set creepSpawnCount[4] = 8
        -------- Wave 5 is a boss level, so I want to spawn only 1 boss, not 12. (e.g) --------
        Set creepSpawnCount[5] = 1
        -------- Keep setting them. --------

thanks all
 
You're not showing a spawn trigger.

Not sure if you have it in your map or not, but if you don't, it's no surprise no creeps are spawning..
 
Exide is right :) (obviously)
If you have a spawn trigger, show it to us.
If you don't, you need to make a trigger that spawns the units depending on the level.
 
hey soz about tat mised puting up my sporing here it is
JASS:
Spawn Creeps
    Events
        Player - Player 12 (Brown)'s Food used becomes Less than or equal to 0.00
    Conditions
    Actions
        Wait 10.00 seconds
        Unit - Create 1 creepArray[levelCount] for hostileCreeps at (Random point in spornleft <gen>) facing 0.00 degrees
        Unit - Create 1 creepArray[levelCount] for hostileCreeps at (Center of rightcorner <gen>) facing 0.00 degrees

thanx again all
 
hey can anyone see the problem with my triggers is.
tell me if you need a copy of my map and ill upload that too :)
 
Make a "Debug" Trigger
Code:
Untitled Trigger 002
    Events
        Player - Player 1 (Red) types a chat message containing -Check as An exact match
    Conditions
    Actions
        Game - Display to (All players) the text: (String((Player 12 (Brown) Food used)))

Also, I don't think that event will work...

Have another trigger.
Event - A unit dies
Condition - (Number of living creepArray[Levelcoutn] units owned by Player 12 (Brown)) Less than or equal to 0
Action - Trigger - Run Spawn Creeps <gen> (checking conditions)
 
hey didn't work here is a copy of the map(my debug version) can you please check my triggers and tell me what is wrong
thanks
 

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hey didn't work here is a copy of the map(my debug version) can you please check my triggers and tell me what is wrong
thanks

in which trigger are you spawning the first wave i dont see it

k i fixed it keep going on map making
the problem was that the first wave didnt come
 
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