Critical error on map

war444

New Member
Reaction score
2
Hey I was testing the map im making and it involves filters. So i Started the game and when the filter was suppose to show up, a critical error came up instead. Here are my triggers
Trigger:
  • Trigger Start
    • Events
      • Unit - A unit enters Region 049 <gen>
    • Conditions
    • Actions
      • Game - Display to (All players) the text: |cff8B1414WarMaker|...
      • Wait 2.00 seconds
      • Unit - Pause all units
      • Cinematic - Turn cinematic mode On for (All players)
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: |cff8B1414WarMaker|...
      • Wait 0.80 seconds
      • Set Filter = on
      • Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture war3mapImported\Blurrrry.blp, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 0.00% transparency
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: |cff8B1414WarMaker|...
      • Cinematic - Apply a filter over 1.00 seconds using Normal blending on texture war3mapImported\Blurrrry.blp, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 0.00% transparency
      • Wait 1.00 seconds
      • Cinematic - Apply a filter over 8.00 seconds using Normal blending on texture war3mapImported\10157953[1].blp, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (0.00%, 0.00%, 0.00%) and 0.00% transparency
      • Game - Display to (All players) the text: |cff8B1414Welcome|r
      • Wait 0.50 seconds
      • Game - Display to (All players) the text: |cff8B1414I want to...
      • Wait 1.00 seconds
      • Wait 2.00 seconds
      • Game - Display to (All players) the text: |cff8B1414Have Fun....
      • Game - Display to (All players) the text: |cff8B1414You are b...
      • Countdown Timer - Start SawTimer as a One-shot timer that will expire in 120.00 seconds
      • Countdown Timer - Create a timer window for SawTimer with title Until Death

The pictures are in BLP form.
Please help
 

R 3 T R O

New Member
Reaction score
12
Try this first. Open a clean new map copy n paste that trigger in that map and test it. if it does not fatal its not that trigger
 

war444

New Member
Reaction score
2
I opened a clean map, copied and pasted the trigger, tested and Yes its that trigger.

Any help?
 

R 3 T R O

New Member
Reaction score
12
Try deleting the fade flter effect in that trigger and then test.

I noticed that there is a Set Filter = on where is that being checked? in another trigger? and post that other trigger
 

war444

New Member
Reaction score
2
Lol.....How do i check it? xD

P.S. I removed the filter and when it gets to the NEXT one it does the same thing.
 

roXplosive

New Member
Reaction score
15
Try and post the map maybe someone will look at it . Probasbply then you'll get some good answers .
 

WilliamPa

Active Member
Reaction score
51
Make sure the size and alpha is set. The picture size should be 512x512 and should have an alpha layer on it.
 

war444

New Member
Reaction score
2
Ok thanks, i just have one more question.
How do you make it appear instantly instead of slowely appearing?
Thanks
 

bOb666777

Stand against the ugly world domination face!
Reaction score
117
So we meet again, WarMaker. Hi.

To answer your question, simply change the
Cinematic - Apply a filter over 1.00 seconds
to
Cinematic - Apply a filter over 0.00 seconds

I also see you're never removing the filter. Make sure you do so by either fading back in or doing Hide (Filter)
 

war444

New Member
Reaction score
2
Another question. How do you make it so when you drop an item on a region it does somthing?
Thanks
 

bOb666777

Stand against the ugly world domination face!
Reaction score
117
This should work:
Trigger:
  • ItemInRegion
    • Events
      • Unit - A unit Loses an item
    • Conditions
    • Actions
      • Set TempPoint = (Position of (Item being manipulated))
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Playable map area) contains TempPoint) Equal to True
        • Then - Actions
          • (Actions here)
        • Else - Actions
      • Custom script: call RemoveLocation(udg_TempPoint)


Because there's not such event, you first gotta make it run when an item is dropped, and then check if the item is in the region.
 
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