Cult Project

Thanatos_820

Death is Not the End
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91
Is this like Greek mythology? Maybe here's one?

Thanatos - God of Death

The Greek personification of death who dwells in the lower world. In the Iliad he appears as the twin brother of Hypnos ("sleep"). Both brothers had little to no meaning in the cults. Hesiod makes these two spirits the sons of Nyx, but mentions no father.
Thanatos was portrayed as a youngster with a inversed torch in one hand and a wreath or butterfly in the other. He appears, with Hypnos, several times on Attican funerary vases, so-called lekythen. On a sculpted column in the Temple of Artemis at Ephese (4th century BCE) Thanatos is shown with two large wings and a sword attached to his girdle.

Benefits:
All followers of Thanatos, are ressurected only once and when they're ressurected, they gain the buff: Death Wish or Underworld Walker. The buffs doesn't go off until one hour has passed. The player can choose what effect the unit will have. Units can use only 1 buff when they die, whos icon is found on Thanatos' follower's commands. After 1 second, the unit will get the buff when they return again. If the player doesn't choose a buff, the buffs will be randomly selected.

Death Wish:
When the followers of Thanatos die, they develop this ability. When a unit is killed, they explode dealing 120 damage to units around the dying unit of Thanatos. Radius is 300.

Underworld Walker:
When a follower of Thanatos dies, that unit will be ressurected in 30 seconds. When the unit returns, the unit has a 60 second timer before its dead. These units explode on death dealing 100 damage and have higher damage than they were back alive. Radius is 450.

Ritual:
By sacrificing 10 units, 1 of your heroes will be ressurected when they die. If you sacrifice 8 units, a Tome of Knowledge +2 will appear to be picked up.
 

kiren17

New Member
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2
The 6th god could be

Inuus, God fo Flocks

Benefits: summons creatures of the land to fight for his followers.
the more piety used the stronger the animal (dog-elk-horse-bear etc.)
the animals last until they die (like carrion beetle- crypt lord)

Rituals: sacrifice 4 followers to Shape Shifter (changes animal forms) a sacrifice 8 followers to summon a guardian of the forest (his hero)
 

Lunarios

New Member
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I am going to mix a little bit of Norse and Egyptian Mythology to produce the god Thoris, God of Intellegence and Inovation.

Possible Story: Thoris was born when the first man made fire, and claimed it was the work of the gods. For each new inovation he gained more power and followers. He grew in power until soon he was as strong as the much older gods. Thoris soon became a popular god, as his rituals were benificial to all people. Thoris' golden age was about to be put in sevre danger by two factors. The other gods were beganing to lose power because of him, so they punished there followers and others to be complete devotees to them. Secondly, the world was beganing to fill up, so the gods could not turn to the uncoverted, since there are none. The gods had to choice but to go at each other's followers.

Seeing the world slipping into choas, being pulled in different directions by different gods, Thoris knows he must keep the world afloat and civilized by fighting back. If he doesn't fight, than the world will slip into choas and his followers would not survive, thereby making him, a extinct god. He gives his people inovations and good ideas.

Pros: Followers can get higher technology than other races. Followers can do many advanced things, such as camo-flauge, heal, and other arts of the intellegent.

Cons: All Thoris' avdanced buildings use a certain amount of ritual energy, because a high-tech soiceity moves away from religeon.

Rituals: Enlightened Engineer: Summons a builder on steriods who can build incredibly advanced structures.
Innovation: Random Effect: Increases the progress of a upgrade or building, creates a goldmine or forest, gives gold or lumber, or constructs a benifical structure.
 

WastedSavior

A day without sunshine is like, well, night.
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alright, internet was down for a day so i got started on terrain and basics of the full map, check out the new attached map and tell me what you think
also, btw guys thanks for the god ideas, imma work on them and see how they turn out, ill give you rep and post them up in the main thread if i decide to use the ideas!
 

kiren17

New Member
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i have not looked at the map yet...

but what else do you need for the map? :D

i will hlp with anything i can :)

_____________________________________

:) <3 :( :eek: :D ;) :p :cool: :mad: :rolleyes: :eek: :confused: :banghead: :shades: :nuts:
 

R@d14nc3

New Member
Reaction score
49
Iris(Godess of Rainbow)?
Hades?
Daedalus(make him the god of Crafts)
I'd like to see this map :D
 

WastedSavior

A day without sunshine is like, well, night.
Reaction score
217
im not really looking for "greek" gods, im sorta lookin for orginal gods, for you people who are so eager to help! ill make a list of things i still need

each spell set is 8 abilities, 1st being weak standard spell and 8th being very strong high mana spell

Needs:
Spell ideas for the spell sets of high priests

small quests (jobs) to get a little extra income, id also like it so the quests can either conflict, no conflict, or boost depending on the gods, like protecting a caravan would get you extra exp and money if your a member of the 6

rituals (at night time if you gather around your sacred object you can perform rituals that consume a good chunk of time but give off benefits, example (spend 2 minutes channeling your sacred object adds +500 life to it permanently) etc

all i can think of at the moment, thanks for all the help so far guys
 

R@d14nc3

New Member
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49
WastedSavior said:
im not really looking for "greek" gods, im sorta lookin for orginal gods, for you people who are so eager to help! ill make a list of things i still need

each spell set is 8 abilities, 1st being weak standard spell and 8th being very strong high mana spell

Needs:
Spell ideas for the spell sets of high priests

small quests (jobs) to get a little extra income, id also like it so the quests can either conflict, no conflict, or boost depending on the gods, like protecting a caravan would get you extra exp and money if your a member of the 6

rituals (at night time if you gather around your sacred object you can perform rituals that consume a good chunk of time but give off benefits, example (spend 2 minutes channeling your sacred object adds +500 life to it permanently) etc

all i can think of at the moment, thanks for all the help so far guys
ok.
Then, think of Gods of the rivers, of the trees, and name them Dulahnanh and The Cardwalker or such :)
 

kiren17

New Member
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2
so umm.. are we just starting over on the gods or what?

i will think of ideas for the old gods if were still using them.. :)
 

WastedSavior

A day without sunshine is like, well, night.
Reaction score
217
the gods i have up in the main thread are staying, so you can think up spells for them, im currently working on the terrain, theres gonna be a river that spans most of the map with 4 drop offs, starts off at the ocean, goes up river to a decent sized city, stops off at a fork in the river where one way leads to a ship wreck and survivors, and the other goes up north through the deep forest and ends at the swamps, you'll be able to buy your way onto a small ship that'll take you up/down, but up river costs a bit more gold then going down =o
 

kiren17

New Member
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what does thee surviors do?

can u convert them without problem?

if thats true then who ever gets there first gets free followers...

they should have a team of guards around them to be fair...

also whats in the swamp?
 

WastedSavior

A day without sunshine is like, well, night.
Reaction score
217
theres gonna be mini quests as vaguely mentioned before, important locations generally have a few of those quests, which send you across map to another location for some reason, small simple quests to get you rewards nothing TOO elaborate, the survivors will be like normal, you get a chance of converting them, one or more of them will give you a quest "inform my loved ones im alright" bla bla bla.. its just a little area, nothing TOO special..
 

WastedSavior

A day without sunshine is like, well, night.
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217
alright, updated the map in the main thread, not that great of a change, added in the outline of the river (and a small area where the shipwreck will be)
the only REAL work done is the bottem right corner (the docks)
theres a death knight in there, ignore him hes just for movin around testing :)
 

WastedSavior

A day without sunshine is like, well, night.
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217
all 6 gods are now posted up in the main thread, so now i need spell ideas, and special rituals for each god
 

R@d14nc3

New Member
Reaction score
49
WastedSavior said:
all 6 gods are now posted up in the main thread, so now i need spell ideas, and special rituals for each god

Code:
The Unseen - nicknamed the protector, is a cult devoted to the 7, a group of legendary warriors who've made a following from stories of merchants and traders attacked by bandits and the band of 7 rescueing them, nobody knows where the rumors started, or if the 7 actually ever exhisted, but any man with a silver tongue for trade would swear on his life he'd seen them on a dark or misty day, trotting along in the distance ready to take arms up against those who would waylay the caravan..
Rituals - 
Spell Set - 
All followers in this faith are granted greater success in melee combat
Ritual-a special item brought to his Temple
Spells-Invisibility-cast to followers also
Flash fire-Inner fire with heal
 

emjlr3

Change can be a good thing
Reaction score
395
looks neat, keep up the hard work
 
H

hey its X

Guest
well since it was my idea, the unseen, here's my spell ideas.

Ritual- summons those who have passed away that believed in the unseen. brings back X amount of spirits for X amount of time that do X amount of damage.

Spells-
Still focusing on the whole unseen aspect.

The Fog of the Unseen
creates an enormous fog around the caster, making the targets unable to see(use a drunken haze effect)

Oversoul
beckons the 7 riders to oversoul the caster, sometimes empowering, some times it does nothing.(dunno about this un' just throwing out ideas.

and good job changin up my story, I like it :D
 

WastedSavior

A day without sunshine is like, well, night.
Reaction score
217
alright, updated the map in the main thread
all i really did was make changes to terrain.. the bottem left( a city ), and middle-top (swamp), i also textured all the ground with pathways, dont really need to pay much attention to that yet
Next Update: hopefully the next time i update the map, the middle section (forest) will be all done, with a small camp and a forest village, along with a city, and another standard farming village, with all that said, the terraining should be 100% complete the next time i post it, then onward to triggering/objects and anything else required (sounds etc..)

Still in need of:
Quest ideas, take a look at terrain and see if anything inspires you
Ability ideas, like the goddess of persuasion gets charm, and stuff
and as always, if you have an idea say it :)
 
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