Cult Project

Miz

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I am going to write quest just because I have no life and my WE is being an ass and won't work

:banghead: <----- Me
(The walls my computer)

But because I only have the describtion of the religions and not the terrian Idk how i'll put this together but I'll try
 

pheonixashes

Those who misplace trust in gods learn their fate.
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Deity:[/B] Accepting Ideas -​
[/SIZE]
The Unseen - nicknamed the protector, is a cult devoted to the 7, a group of legendary warriors who've made a following from stories of merchants and traders attacked by bandits and the band of 7 rescueing them, nobody knows where the rumors started, or if the 7 actually ever exhisted, but any man with a silver tongue for trade would swear on his life he'd seen them on a dark or misty day, trotting along in the distance ready to take arms up against those who would waylay the caravan..
Rituals -
Spell Set -
Level 1 - Turtle/tiger Stance (Defense/Attack)
Level 2 - Fervor (1/3 life = attack faster)
Level 3 - Vigilance ( Move Speed/Agility )
Level 4 - Greater Balance (Sets life/mana of target/caster to caster+target/2 over a period of time)
Level 5 - Faith ( +3 piety )
Level 6 - The Unseen Shield: Hero has X bonus armor. That armor is spread between the hero and all allied units nearby. For example: Hero has +10 armor. An allied unit comes within range of the aura. The armor is then split so the hero and the allied unit both have +5 armor.
Level 7 - Hasten to protect: For every non enemy unit that falls around you, non enemy units gain armor, and the hero gains armor and attack speed. As their fellows fall, a follower of the unseen rushes to the aid of those left standing.
Level 8 - 7th (All units surrounding dying unit, take damage)
All followers in this faith are granted greater success in melee combat

Peitha - Goddess of persuasion, Self proclaimed queen of mirrors, half-human half-snake, her vanity unrivaled for good reason, she uses her appearance and cold blooded mystical powers to influence those around her, in her wake an army of those who admire her, and those who wish to be granted with a sliver of her power..
Rituals -
Spell Set -
Level 1 - Allure (Aura (reduces enemies damage))
Level 2 - Skales of Stone ( + Defense/-move speed )
Level 3 - Petrify (Turn enemy to stone)
Level 4 - Charm (Changes teams for 16 seconds)
Level 5 - Reflect (damage takin in the period of 6 seconds is returned)
Level 6 - Lust (All women have 100% reaction for the duration)
Level 7 - Call of the Siren (Summons a phase-shifting siren that taunts units for the duration)
Level 8 - Dominate (if hero - damage, else - perm convert)
All reactions cannot go below 30%

Selene - Goddess of the Night Sky, the smile in the moon, selene's eerie caress fueled by the fury of her brother, god of the sun, all creatures of the night are watched carefully by her, to be seen and hidden according to her desires
Rituals -
Spell Set -
Level 1 - Conceal (Invis for the duration)
Level 2 - Tides (health regen aura)
Level 3 - Pull of the Moon: movespeed/armor based on time of night, highest buff being at midnight
Level 4 - Pull of the Sun: attackspeed/damage based on time of day, highest buff being at noon
Level 5 - Asteroid (AOE fire damage)
Level 6 - Hunter's Moon (move speed, attack speed, damage increase)
Level 7 - luminesce (Increased Sight + Range)
Level 8 - Astral Eclipse (mana regen, life regen increase Greatly)
All followers are masked at night, making persuit of them impossible

Heyte - Mistress of Mischief, all who worship her are worth their weight in gold, she's relatively unknown because all her followers heists are successful, the only rumors are spread by those within the guild willing to risk their neck for a bit of fame..
Rituals -
Spell Set -
Level 1 - Greed (all attacks have chance of gaining some gold)
Level 2 - Elusive (Evasion/Move Speed)
Level 3 - Maim (slow target/damage)
Level 4 - Hog Tie (Disables target/no cast spells)
Level 5 - Summon Familiar (Imp)
Level 6 - Disguise ( take the appearance of a rock or bush)
Level 7 - Money Catch (setup aoe trap/damage/steals money)
Level 8 - Grand Heist (Steal gold from all active players)
All followers gain a 5% bonus to pick pocket, and move speed

The Nhuvasarim, an ancient sect of necromancers, although they worship no god, they believe they can gain great power from sacraficing and torturing their victims.
Rituals -
Spell Set -
Level 1 - Raise Dead
Level 2 - Symbol of Stunning (Stuns targeted unit/damage)
Level 3 - Blood Fuse (periodic damage, if unit dies it explodes doing damage to surrounding)
Level 4 - Symbol of Death (Kill target unit)
Level 5 - Decrepid (Slow/no cast/mana reduction)
Level 6 - Flesh of the Living (Souls are pulled from all corpses within range, the souls then charge target)
Level 7 - Touch of Death (Used on own units +health, used on enemy units damages)
Level 8 - ressurection (Reincarnation)
Sacraficing a follower will grant 5 piety instead of the normal 3.

Kayle, the strong northern wind, god of white snow, strong winds, and storm, no mountain or man tempts their fate by offending the northern wind..
Rituals -
Spell Set -
Level 1 - Whisper in the Wind (Damages enemy unit/gives vision of unit)
Level 2 - Knock Back (Throws enemy unit backwards)
Level 3 - Sister Winds (Random units are tossed about for the duration)
Level 4 - Tornado (Kicks units in its path up into the air and fall randomly within X range of where they started)
Level 5 - Iron Maiden (freezes enemy unit solid)
Level 6 - Lightning in a Bottle (creates item in inventory that can be used any time (instant damage)
Level 7 - Sacred Land (Sanctify the lands around you, all enemy units suffer, while allied gain bonuses, creates a protective wall)
Level 8 - Wrath of the Tempest (call down the fury of lightning around you)
Followers move 10% faster then normal.

Let's see what I can contribute to this innovative idea...

For the Unseen, include 7 spells, which are activateable stances.
They can all be in one spell, just click on it to change it.

1. Turtle Stance (You already have it.)
2. Tiger Stance (You already have it.)
3. Mantis Stance (Critical Strike and Slow Poison add-ons.)
4. Mountain/Elephant Stance (Reduced Speed, Lots of armor, Bash.)
5. Snake Stance (Shadowmeld & Critical Strike)
6. Mongoose Stance (Evasion & +attack)
7. Dragon Stance (Fire Attack)

Everything else so far is good.
Some god ideas:

Cxentis, God of Dimension:
The god of space and time, he spends his times gathering followers from multiple dimensions, strengthening his influence upon the world.

Spell Set:
1. Banish: Turns the target etheral, dealing X damage.
2. Time Lock: Freezes the target for 10 seconds.
3. Warp: Phases the target unit out of time for 10 seconds, dealing X damage per second.
4. Anti-Gravity: Turns the target into a flying unit for 20 seconds.
5. Undying Hunger: Gives all allied units a unquenchable hunger, giving +15 damage and a life stealing effect.
6. Gather: All enemy units in the AoE will be drawn into the target point, and dealt heavy damage.
7. Reflect: All units nearing the target unit will be pushed back and dealt damage. Shield lasts 30 seconds.
8. Blessing of the Universe: All allied units on the map will gain Undying Hunger and Anti-Gravity for 10 seconds.

Automatic Bonus: All followers have a +30 bonus to move and a 10% bonus to attack speed.
 
M

Matrixguy666

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Just telling you. Hooboy heres come the shiznip in loads capn!

Matrixguy_666_ from warcraft 3 frozenthrone at your service, you already know who i am and i am simply posting this to show i am now on your forums.
I work for this project beacause i want it finished asap.

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