WastedSavior
A day without sunshine is like, well, night.
- Reaction score
- 217
Name:
Brethren of the Old Order (Still under consideration)
Objective:
Destroy enemy (Capture enemy temple and channel to destroy it)The Guard
the guard is the current established deity, a very noble order formed around the Iron Throne, with 7 ranks of soldiers, and many outposts scattered across the map they can effectively stomp out a cultist who isn't practicing caution, guards sleep at night, and forces are withdrawn from the city, so its ideal to get into secret areas or have a small fire-fight.Deity:
Accepting Ideas -
The Unseen - nicknamed the protector, is a cult devoted to the 7, a group of legendary warriors who've made a following from stories of merchants and traders attacked by bandits and the band of 7 rescueing them, nobody knows where the rumors started, or if the 7 actually ever exhisted, but any man with a silver tongue for trade would swear on his life he'd seen them on a dark or misty day, trotting along in the distance ready to take arms up against those who would waylay the caravan..Rituals -
Spell Set -
Level 1 - Turtle/tiger Stance (Defense/Attack)
Level 2 - Fervor (1/3 life = attack faster)
Level 3 - Vigilance ( Move Speed/Agility )
Level 4 - Greater Balance (Sets life/mana of target/caster to caster+target/2 over a period of time)
Level 5 - Faith ( +3 piety )
Level 6 - The Unseen Shield: Hero has X bonus armor. That armor is spread between the hero and all allied units nearby. For example: Hero has +10 armor. An allied unit comes within range of the aura. The armor is then split so the hero and the allied unit both have +5 armor.
Level 7 - Hasten to protect: For every non enemy unit that falls around you, non enemy units gain armor, and the hero gains armor and attack speed. As their fellows fall, a follower of the unseen rushes to the aid of those left standing.
Level 8 - 7th (All units surrounding dying unit, take damage)
All followers in this faith are granted greater success in melee combat
Peitha - Goddess of persuasion, Self proclaimed queen of mirrors, half-human half-snake, her vanity unrivaled for good reason, she uses her appearance and cold blooded mystical powers to influence those around her, in her wake an army of those who admire her, and those who wish to be granted with a sliver of her power..
Rituals -
Spell Set -
Level 1 - Allure (Aura (reduces enemies damage))
Level 2 - Skales of Stone ( + Defense/-move speed )
Level 3 - Petrify (Turn enemy to stone)
Level 4 - Charm (Changes teams for 16 seconds)
Level 5 - Reflect (damage takin in the period of 6 seconds is returned)
Level 6 - Lust (All women have 100% reaction for the duration)
Level 7 - Call of the Siren (Summons a phase-shifting siren that taunts units for the duration)
Level 8 - Dominate (if hero - damage, else - perm convert)
All reactions cannot go below 30%
Selene - Goddess of the Night Sky, the smile in the moon, selene's eerie caress fueled by the fury of her brother, god of the sun, all creatures of the night are watched carefully by her, to be seen and hidden according to her desires
Rituals -
Spell Set -
Level 1 - Conceal (Invis for the duration)
Level 2 - Tides (health regen aura)
Level 3 - Pull of the Moon: movespeed/armor based on time of night, highest buff being at midnight
Level 4 - Pull of the Sun: attackspeed/damage based on time of day, highest buff being at noon
Level 5 - Asteroid (AOE fire damage)
Level 6 - Hunter's Moon (move speed, attack speed, damage increase)
Level 7 - luminesce (Increased Sight + Range)
Level 8 - Astral Eclipse (mana regen, life regen increase Greatly)
All followers are masked at night, making persuit of them impossible
Heyte - Mistress of Mischief, all who worship her are worth their weight in gold, she's relatively unknown because all her followers heists are successful, the only rumors are spread by those within the guild willing to risk their neck for a bit of fame..
Rituals -
Spell Set -
Level 1 - Greed (all attacks have chance of gaining some gold)
Level 2 - Elusive (Evasion/Move Speed)
Level 3 - Maim (slow target/damage)
Level 4 - Hog Tie (Disables target/no cast spells)
Level 5 - Summon Familiar (Imp)
Level 6 - Disguise ( take the appearance of a rock or bush)
Level 7 - Money Catch (setup aoe trap/damage/steals money)
Level 8 - Grand Heist (Steal gold from all active players)
All followers gain a 5% bonus to pick pocket, and move speed
The Nhuvasarim, an ancient sect of necromancers, although they worship no god, they believe they can gain great power from sacraficing and torturing their victims.
Rituals -
Spell Set -
Level 1 - Raise Dead
Level 2 - Symbol of Stunning (Stuns targeted unit/damage)
Level 3 - Blood Fuse (periodic damage, if unit dies it explodes doing damage to surrounding)
Level 4 - Symbol of Death (Kill target unit)
Level 5 - Decrepid (Slow/no cast/mana reduction)
Level 6 - Flesh of the Living (Souls are pulled from all corpses within range, the souls then charge target)
Level 7 - Touch of Death (Used on own units +health, used on enemy units damages)
Level 8 - ressurection (Reincarnation)
Sacraficing a follower will grant 5 piety instead of the normal 3.
Kayle, the strong northern wind, god of white snow, strong winds, and storm, no mountain or man tempts their fate by offending the northern wind..
Rituals -
Spell Set -
Level 1 - Whisper in the Wind (Damages enemy unit/gives vision of unit)
Level 2 - Knock Back (Throws enemy unit backwards)
Level 3 - Sister Winds (Random units are tossed about for the duration)
Level 4 - Tornado (Kicks units in its path up into the air and fall randomly within X range of where they started)
Level 5 - Iron Maiden (freezes enemy unit solid)
Level 6 - Lightning in a Bottle (creates item in inventory that can be used any time (instant damage)
Level 7 - Sacred Land (Sanctify the lands around you, all enemy units suffer, while allied gain bonuses, creates a protective wall)
Level 8 - Wrath of the Tempest (call down the fury of lightning around you)
Followers move 10% faster then normal.
GamePlay:
Food = Amount of followers, followers can be sacraficed for 3 piety, or every night each follower increases your piety by +1wood = piety/faith, used in rituals and casting spells
Gold = well its gold, you get it from doing certain tasks, gain a little bit from the "worldy" possessions of your followers when you convert them, can but used to buy artifacts, mercenaries, or pay off a poletician to clear your name of a crime..
All religions have an idol, statue, or object of great value that lies somewhere on the map, the idea is to keep this object safe, while hunting down and eliminating enemy objects, it takes a great deal of time to destroy one, so the more followers you have channeling on the object, the faster it will be destroyed, destroying such an object would gain you great favor with your chosen god
You run around the cities, villages, and farms recruiting for your selected religion, its in your best interest to avoid contact with the local guard, as you could be discovered and have a bounty placed on your head, avoid conflict with enemy cults as not to draw suspicion from the local guard, and when your confident make your attack on a neighboring holy symbol.
Important Locations:
Harbor - heist a warehouse, gamble with some sailors, get a boat ride, get ahold of someone who'll do some "shady" dealingsForest - hit up a camp for supplies, raid caravans, consort with your cult
Cities -
villages - find small quests, easy followers (no nearby guard)
Mountains - another place to consort with your cultists, have a private dual, attack a local outpost, raid a mine
Items:
I've got a demo map of how things will work, so take a look at that..
updating as we go.. soo a little interest might spark a great deal of enthusiasm on my end, and maybe i could get out a playable version for Halloween..
tell me what you think of my idea guys