Damage reflect skill

ZZY

New Member
Reaction score
1
I want to make a 3 lvl skill that refelcts an amount of dmg at each level but i dont really know how to go about doing rather than If/Then/Else so i was wondering if u guys could help me

level 1 51 dmg reflected
level 2 123
level 3 173

thanks
 

qwerty123456

New Member
Reaction score
4
Trigger:
  • Reflect Damage
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Triggering unit) has buff Reflect [level: 1] ) Equal to (==) True
    • Actions
      • Unit - Cause (Triggering unit) to damage (Attacking unit), dealing 51.00 damage of attack type Normal and damage type Normal


You'll have to make 1 buff for each level of the ability.
 

ZZY

New Member
Reaction score
1
can i make the thorns arura castable instead of automatic?
 

qwerty123456

New Member
Reaction score
4
No, but u could base the spell of inner fire. Make it a hero ability and change "levels" to 3. Make 3 different buffs for it. Then make a trigger that looks like this.

Trigger:
  • Reflect Damage
    • Events
      • Unit - A unit Is attacked
    • Conditions
    • Actions
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) has buff YOUR BUFF ) Equal to (==) True
        • Then - Actions
          • Unit - Cause (Triggering unit) to damage (Attacking unit), dealing 51.00 damage of attack type Normal and damage type Normal
        • Else - Actions
          • Do nothing
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) has buff YOUR BUFF ) Equal to (==) True
        • Then - Actions
          • Unit - Cause (Triggering unit) to damage (Attacking unit), dealing 123.00 damage of attack type Normal and damage type Normal
        • Else - Actions
          • Do nothing
      • Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Triggering unit) has buff YOUR BUFF ) Equal to (==) True
        • Then - Actions
          • Unit - Cause (Triggering unit) to damage (Attacking unit), dealing 173.00 damage of attack type Normal and damage type Normal
        • Else - Actions
          • Do nothing
 
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