Destroy what unit? Every flying unit or what?Ok i wanna to create a Trigger that destroy unit every 2 second.
Well, that doesn't do anything, there is no triggering unit, the is no unit for the condition, either.E:Every 2 Second of the game
C:Unit is flying unit
A:Kill triggering unit.
Yes, there is something like that:Yes the trigger is correct but i still want a condition that
the unit is not moving anymore is ''='' to true.
Destroy what unit? Every flying unit or what?
Well, that doesn't do anything, there is no triggering unit, the is no unit for the condition, either.
Destroy Flying Units
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Set [B]temp_group[/B] = (Units in (Playable map area) matching (((Matching unit) is A flying unit) Equal to True))
Unit Group - Pick every unit in [B]temp_group[/B] and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Custom script: call DestroyGroup ([B]udg_temp_group[/B])
Check Movement
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set [B]temp_group[/B] = (Units in (Playable map area) matching ((Current order of (Matching unit)) Equal to (Order(stop))))
Unit Group - Pick every unit in [B]temp_group[/B] and do (Actions)
Loop - Actions
-------- > Your Triggers Here < --------
Custom script: call DestroyGroup ([B]udg_temp_group[/B])