Builder Bob
Live free or don't
- Reaction score
- 249
I've recently started a project that looks very promising so far, even though it is in the early stages. There is no gameplay or any content yet, but that's just a matter of time.
Purpose of Thread:
Plans for gameplay:
Everyone will control one hero, controlled much like a diablo character, but with easier access to spells. You point where to cast with the mousepointer, and cast different spells with hotkeys. This way you can cast a lot of spells repeatedly all around you. (Normally casting is done by clicking the ability first, followed by clicking where to cast. This is the other way around.)
It will be a game with two opposing teams playing in a sort of a Counter Strike bomb planting arena. The act of planting a bomb will be changed to fit in the warcraft universe, but the gameplay will be very much the same. If many people haven't played Counter Strike, I can elaborate on how a bomb planting map plays out.
Skills will be acquired much like weapons in Counter Strike, and will be represented by an item in your inventory, and an ability in one of your four ability slots. Like Counter Strike, you can buy skills for the money you have earned, or save them for next round.
It may look as if I'm a total Counter Strike fanboy. The truth is that I don't enjoy the game that much really. I've merely used it as an example on what I'm basing the round system on. What I'm trying to do is make a more interesting arena than just a boring deathmatch. Having a common goal to achieve also helps strengthen teamplay, which is always a plus.
I know the demo contains barely nothing. If it's too little to base a project thread on, let me know.
Purpose of Thread:
- Let you try a new way of spell casting.
- Let you come up with your crazy spell ideas that would fit in this spell casting system. Anything goes, as I will make new models to use for new spells. (I would appreciate it a lot if you have some cool ideas)
Plans for gameplay:
Everyone will control one hero, controlled much like a diablo character, but with easier access to spells. You point where to cast with the mousepointer, and cast different spells with hotkeys. This way you can cast a lot of spells repeatedly all around you. (Normally casting is done by clicking the ability first, followed by clicking where to cast. This is the other way around.)
It will be a game with two opposing teams playing in a sort of a Counter Strike bomb planting arena. The act of planting a bomb will be changed to fit in the warcraft universe, but the gameplay will be very much the same. If many people haven't played Counter Strike, I can elaborate on how a bomb planting map plays out.
Skills will be acquired much like weapons in Counter Strike, and will be represented by an item in your inventory, and an ability in one of your four ability slots. Like Counter Strike, you can buy skills for the money you have earned, or save them for next round.
It may look as if I'm a total Counter Strike fanboy. The truth is that I don't enjoy the game that much really. I've merely used it as an example on what I'm basing the round system on. What I'm trying to do is make a more interesting arena than just a boring deathmatch. Having a common goal to achieve also helps strengthen teamplay, which is always a plus.
I know the demo contains barely nothing. If it's too little to base a project thread on, let me know.