Dialogs Problem

RocKNRolL

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Hello people :D
I started something and i got stuck :S
thought you might can help me..
Ok so here we go,
I want to have a dialog shown to everyone who is playing at the beggining of the game (time elapse 0.5 secs) 1 dialog shows 2 options and after that if some is picking the first another dialog and if the another then a diffrent dialog.
Now i started something and i noticed i used local veriables when i saw i need to activate a new trigger (When button clicked - if there is an other way..) and i thought about using globals but will it be good since there are like 12 players and alot of total buttons and dialogs..

Thanks in advance :)

JASS:

function Trig_Start_Actions takes nothing returns nothing
    local integer i = 0
    local dialog d1 = DialogCreate()
    call DialogAddButton(d1,"charcter 1",1)
    call DialogAddButton(d1,"charcter 2",2)
    call DialogSetMessage(d1,"Select your charcter type:") 
    loop
        exitwhen i > 11
        if ( GetPlayerSlotState(Player(i)) == PLAYER_SLOT_STATE_PLAYING ) then
              call DialogDisplay(Player(i),d1,true )
        endif
        set i = i+1
    endloop
    
endfunction

//===========================================================================
function InitTrig_Start takes nothing returns nothing
    set gg_trg_Start = CreateTrigger(  )
    call TriggerRegisterTimerEventSingle( gg_trg_Start, 0.50 )
    call TriggerAddAction( gg_trg_Start, function Trig_Start_Actions )
endfunction

thats what i did but now i don't know what to do to tell when clicked on 1st button or 2nd..
 
You will need a new triger to detect when dialog button is clicked
 
here you go

JASS:

globals
    trigger DIALOG = CreateTrigger( )
    dialog d1 = DialogCreate( )
    button button1
    button button2
endglobals

function DIALOG_HANDLER takes nothing returns nothing
    //your actions when i dialoged is clicked here
    if GetClickedButton() == button1 then
        //actions
    elseif GetClickedButton() == button2 then
        //actions
    endif
endfunction

function Trig_Start_Actions takes nothing returns nothing
    local integer i = 0
    set button1 = DialogAddButton(d1,"charcter 1",1)
    set button2 = DialogAddButton(d1,"charcter 2",2)
    call DialogSetMessage(d1,"Select your charcter type:") 
    loop
        exitwhen i > 11
        if ( GetPlayerSlotState(Player(i)) == PLAYER_SLOT_STATE_PLAYING ) then
              call DialogDisplay(Player(i),d1,true )
        endif
        set i = i+1
    endloop
    call TriggerRegisterDialogEvent( DIALOG, d1 )
endfunction

//===========================================================================
function InitTrig_Start takes nothing returns nothing
    local trigger t = CreateTrigger()
    call TriggerRegisterTimerEventSingle( t, 0.50 )
    call TriggerAddAction( t, function Trig_Start_Actions )
    call TriggerAddAction( DIALOG, function DIALOG_HANDLER )
endfunction
 
here you go

JASS:
globals
    trigger DIALOG = CreateTrigger( )
    dialog d1 = DialogCreate( )
    button button1
    button button2
endglobals

function DIALOG_HANDLER takes nothing returns nothing
    //your actions when i dialoged is clicked here
    if GetClickedButton() == button1 then
        //actions
    elseif GetClickedButton() == button2 then
        //actions
    endif
endfunction

function Trig_Start_Actions takes nothing returns nothing
    local integer i = 0
    set button1 = DialogAddButton(d1,"charcter 1",1)
    set button2 = DialogAddButton(d1,"charcter 2",2)
    call DialogSetMessage(d1,"Select your charcter type:") 
    loop
        exitwhen i > 11
        if ( GetPlayerSlotState(Player(i)) == PLAYER_SLOT_STATE_PLAYING ) then
              call DialogDisplay(Player(i),d1,true )
        endif
        set i = i+1
    endloop
    call TriggerRegisterDialogEvent( DIALOG, d1 )
endfunction

//===========================================================================
function InitTrig_Start takes nothing returns nothing
    local trigger t = CreateTrigger()
    call TriggerRegisterTimerEventSingle( t, 0.50 )
    call TriggerAddAction( t, function Trig_Start_Actions )
    call TriggerAddAction( DIALOG, function DIALOG_HANDLER )
endfunction

first time using vJass (only read about it tuts and stuff..) so ill just figure out how does the newgen works (I think i need V1.22 tho i have V1.23 :S) and i will tell you how does it works :)
 
I've given up on the Test Button, Warcraft 3 just crashes for me when I press it, and I have 1.21b which is the recommended version. I think my issue is related with Vista. :p
 
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