DotA's template -AR doesnt work?

Running_dap

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Does it? I think when i tried to test the -ar command, only the host got a random hero, while the rest had to pick one. Anyone knows how to fix it?
 

Pharaoh_

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I didn't test it, but i guess you will need to do Pick up every Player and for each integer from 1 to 12 create a random unit for Players[IntegerA]. Players is a variable of all players, each array using each player.
 

kelogsloops

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This is how my -ar works. You make a Unit Type Variable with an array of who knows and u make a triger like this.

Events
Elapsed game time is 0.05 seconds.
Conditions
Actions
Set HeroesType[1] = Archmage
Set HeroesType[2] = Paladin
Set HeroesType[3] = Demon Hunter

etc.

then a seperate trigger like this and an integer variable
Events
Player 1 types -ar
Conditions
Actions
Set HeroInteger = Random number between 1 and (amount of heroes in HeroesType)
Pick all players matching player is controlled by user
Unit - Create 1 HeroesType[HeroInteger] for picked player.

Voila.
 

Ryuu

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Try posting your code, nothing can be solved here without one.
 

Igor_Z

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Can u get the new dotA templete by my friend N5? I think there the ar mode is fixed. Here check it out
 

Running_dap

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Try posting your code, nothing can be solved here without one.

Code:
Command All Random
    Events
        Player - Player 2 (Blue) types a chat message containing -arem as An exact match
    Conditions
        GameMode Equal to MODE_Normal
    Actions
        Set GameMode = MODE_AllRandom_AllPick
        Quest - Display to Players the Secret message: (|c000042ff + ((Name of Player 2 (Blue)) + |r has selected |cffc3dbffAll Random/Easy Mode|r))
        Player Group - Pick every player in Players and do (Actions)
            Loop - Actions
                Set Random_Hero = (Random integer number between 1 and RandomTotal_All)
                Unit - Create 1 Heroes_All[RandomData_All[Random_Hero]] for (Picked player) at ((Picked player) start location) facing Default building facing degrees
                Quest - Display to (All enemies of (Picked player)) the Hint message: (A player has randomed  + (Name of (Last created unit)))
                Set Player_Already_Picked[(Player number of (Picked player))] = (Player_Already_Picked[(Player number of (Picked player))] + 1)
                Player Group - Pick every player in Players and do (Actions)
                    Loop - Actions
                        Player - Make (Unit-type of (Last created unit)) Unavailable for training/construction by (Picked player)
                Set RandomData_All[Random_Hero] = RandomData_All[RandomTotal_All]
                Set RandomTotal_All = (RandomTotal_All - 1)


>Can u get the new dotA templete by my friend N5? I think there the ar mode is fixed. Here check it out

He hasnt changed anything at all in the -Allrandom command...
 

Igor_Z

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Hmm... He tells me that it does work... I dunno whats the problem
 
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