Dragon Heart - The Dragons Heart is the key for the Dragons Immortality though the Dragon Offsprings (my hero) Heart is yet not completely grown and will only be able to grant immortality for some few seconds.
First of all the skill Attribute bonus is just for testing.
my problem is that I want to make a cooldown on this so it doesnt trigger all the time and while this effect is on i would like to greatly increase the Health Regeneration can someone tell me how?
Trigger:
- Dragon Heart
- Events
- Unit - A unit Learns a skill
- Conditions
- (Learned Hero Skill) Equal to Attribute Bonus
- Actions
- Set DragonHeartCaster = (Triggering unit)
- Trigger - Add to Dragon Heart Invulnerable <gen> the event (Unit - DragonHeartCaster Takes damage)
- Trigger - Turn off (This trigger)
- Events
Trigger:
- Dragon Heart Invulnerable
- Events
- Conditions
- (Life of DragonHeartCaster) Less than or equal to 150.00
- Actions
- Unit - Make DragonHeartCaster Invulnerable
- Wait (3.00 + (1.00 x (Real((Level of Attribute Bonus for DragonHeartCaster))))) seconds
- Unit - Make DragonHeartCaster Vulnerable
First of all the skill Attribute bonus is just for testing.
my problem is that I want to make a cooldown on this so it doesnt trigger all the time and while this effect is on i would like to greatly increase the Health Regeneration can someone tell me how?