Dummies on line? xD

95blojoe

New Member
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7
This isn't as stupid as it sounds, i mean how do you place alot of dummy units on a straight line? ^^, is it the offset command?
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Yeah (It's Polar Offset), just use the same degress, and change the distance in that action and use a loop like:
Trigger:
  • Dummies in Line
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Animate Dead
    • Actions
      • Set TempPoint = (Position of (Triggering unit))
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Set TempPoint2 = (TempPoint offset by 25.00 towards 180.00 degrees)
          • Unit - Create 1 Dummy for (Owner of (Triggering unit)) at TempPoint2 facing Default building facing degrees
          • Custom script: call RemoveLocation(udg_TempPoint2)
      • Custom script: call RemoveLocation(udg_TempPoint)

just an example ;)
 

Hellohihi

New Member
Reaction score
42
Trigger:
  • Events
    • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Shockwave
    • Actions
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop - Actions
          • Set Temp_Point = ((Position of (Casting unit)) offset by (50.00 x (Real((Integer A)))) towards (Angle from (Position of (Triggering unit)) to (Target point of ability being cast)) degrees)
          • Unit - Create 1 Footman for (Owner of (Triggering unit)) at Temp_Point facing Default building facing degrees
          • Custom script: call RemoveLocation(udg_Temp_Point)
 
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