Entering lvl 85 Trouble

azaew

Member
Reaction score
0
Entering
Im adding areas i only want level 85 heroes to enter how do i make it if someone trys to go into this area and they arent level 85 theyre character gets kicked out
 

Skippy

Active Member
Reaction score
39
Trigger:
  • Events
    • Unit - A unit enters a Your_Region
    • Conditions
      • Level of (Triggering Unit) Not Equal to 85
    • Actions
      • Set Temp_Point = (Some point outside Your_Region)
      • Unit - Move (Triggering Unit) to Temp_Point
      • Custom script: call RemoveLocation(udg_Temp_Point)
 

Genkora

Frog blast the vent core!
Reaction score
92
If you don't want your heroes to just get magically pushed back you could use a door, or you could use some units without models (do units without models have collision? Sorry, I haven't coded in a long time) and place them all around the area and hide them when an 85 hero goes near and then replace them again.

Or, you could just order the unit to stop when it is issued an order within the area in question.
 

Wummi

Just Relax and Smile!
Reaction score
58
Events
Unit - A unit enters a Your_Region
Conditions
Level of (Triggering Unit) Not Equal to 85
Actions
Set Temp_Point = (Some point outside Your_Region)
Unit - Move (Triggering Unit) to Temp_Point
Custom script: call RemoveLocation(udg_Temp_Point)


This will work just fine. Use it.
 

meOme

New Member
Reaction score
31
If you don't want your heroes to just get magically pushed back you could use a door, or you could use some units without models (do units without models have collision? Sorry, I haven't coded in a long time) and place them all around the area and hide them when an 85 hero goes near and then replace them again.

Or, you could just order the unit to stop when it is issued an order within the area in question.

In the first version, a low-lvl hero could go in together with a lvl-85 hero.

I tested the second version, and it just... doesn't work. The hero doesn't stop. You could probably fix it by adding a small wait, but then you could still move (very slowly).
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Trigger:
  • Level 85
    • Events
      • Unit - A unit enters Team 1 shops <gen>
    • Conditions
      • Your condition
    • Actions
      • Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Unit - Move (Triggering unit) instantly to (Center of Blink 1 <gen>)

Make 2 regions like such.
() •
() = Main
• = Move to region
 

unknown666

New Member
Reaction score
5
Trigger:
  • Level 85
    • Events
      • Unit - A unit enters Team 1 shops <gen>
    • Conditions
      • Your condition
    • Actions
      • Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Unit - Move (Triggering unit) instantly to (Center of Blink 1 <gen>)

Make 2 regions like such.
() •
() = Main
• = Move to region

You do know that it contain leaks?
 

unknown666

New Member
Reaction score
5
Based on the kind of trigger he requested I'm 70% sure that he is still a beginner and might not be familiar with leaks.
 

Avaleirra

Is back. Probably.
Reaction score
128
Just because they have a low amount of posts doesn't mean they're a beginner.



Maybe try using pathing blockers and removing them once they are 85.


You could also use a gate
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
You do know that it contain leaks?

HeX.16 is right. The solution to the problem doesn't need to be written perfectly if the idea is portrayed.

Just because they have a low amount of posts doesn't mean they're a beginner.

True. However, a beginner doesn't need Custom Script to confuse them and their understanding of GUI, and someone who is a bit more advanced either already knows about leaks, or will soon learn about them and how to take care of them.
 

PrisonLove

Hard Realist
Reaction score
78
Trigger:
  • Level 85
    • Events
      • Unit - A unit enters Team 1 shops <gen>
    • Conditions
      • Your condition
    • Actions
      • Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Unit - Move (Triggering unit) instantly to (Center of Blink 1 <gen>)

Make 2 regions like such.
() •
() = Main
• = Move to region

This is probably the best solution, especially if you're not all that familiar with the editor yet.

I do suggest you look up a tutorial on leaks and how to prevent them, as it will become immensely useful as you progress as a mapmaker.
 

unknown666

New Member
Reaction score
5
Just because they have a low amount of posts doesn't mean they're a beginner.

That's why I also said "based on the kind of trigger he requested." and the 70% :).

Quote:
HeX.16 is right. The solution to the problem doesn't need to be written perfectly if the idea is portrayed.

If he isn't familiar with leaks it could become handy for him. :thup:
 
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