Extreme attackspeed increase.

Unima

New Member
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Still the same results as previously, seems that my unit wont attack until a previous projectile has been destroyed.

Wow, this was one hell of a problem..
 

Accname

2D-Graphics enthusiast
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1,464
you could upload the map here and we could probably better help you, as far as i know you can make the attack speed of a unit VERY fast...

Edit: same thought same time, he he lol.
 

Dameon

"All the power in the world resides in the eyes"
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127
this might be easyer if you just upload your map and let us take a look at it.

edit: I was to slow
 

Unima

New Member
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1
Sure, I'll do that... You might find some other errors aswell, feel free to inform me if you find something obvious.
 

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Unima

New Member
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1
This still isn't solved..

Sorry if I'm doubleposting, but help would be great... Perhaps this can't even be done?
 

Dameon

"All the power in the world resides in the eyes"
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127
You didn't exacly set the trigger up right, try this and see if you like, it will now on give you a % chance to get the effect.
 

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Unima

New Member
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1
Thanks, this'll work... Although I was hoping for something like spraying out arrows..

I'll just use this instead.


+rep
 

Dameon

"All the power in the world resides in the eyes"
Reaction score
127
you will need to increase your projectile speed for that effect, try setting it to 10,000.
 

Sevion

The DIY Ninja
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413
For MUI, Triggering Unit is MUI. It does not get overwritten.

There is a post about it somewhere around here about it.

http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=51725

If you look in JassCraft (If you understand JASS) you can look up GetAttackingUnitBJ() and you'll get:

JASS:
function GetAttackedUnitBJ takes nothing returns unit
    return GetTriggerUnit()
endfunction


Well, now we know Attacking Unit is equal to Triggering Unit. Thus, it is MUI.

So, we know we can do:

Code:
Untitled Trigger 001
    Events
        Unit - A unit Is attacked
    Conditions
        ((Triggering unit) has buff Arcane Opportunity) Equal to True
    Actions
        Unit - Add Attack Speed to (Triggering Unit)
        Wait 3.00 seconds
        Unit - Remove Attack Speed from (Triggering Unit)
 

Dameon

"All the power in the world resides in the eyes"
Reaction score
127
For MUI, Triggering Unit is MUI. It does not get overwritten.

There is a post about it somewhere around here about it.

http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=51725

If you look in JassCraft (If you understand JASS) you can look up GetAttackingUnitBJ() and you'll get:

JASS:
function GetAttackedUnitBJ takes nothing returns unit
    return GetTriggerUnit()
endfunction


Well, now we know Attacking Unit is equal to Triggering Unit. Thus, it is MUI.

So, we know we can do:

Code:
Untitled Trigger 001
    Events
        Unit - A unit Is attacked
    Conditions
        ((Triggering unit) has buff Arcane Opportunity) Equal to True
    Actions
        Unit - Add Attack Speed to (Triggering Unit)
        Wait 3.00 seconds
        Unit - Remove Attack Speed from (Triggering Unit)

Umm you are wrong, on a unit is attacked event the attacked unit is the triggering unit, not the attacking unit, if you doubt me make a trigger that goes off when a unit is attacked and have it display the following 3 messages,

1: Attacking unit name is [Name of attacking unit]
2: Attacked unit name is [Name of attacked unit]
3: Triggering unit name is [name of triggering unit]

If you make that trigger you will see with out a doubt your trigger wont work the way he wants it to cause it will add the ability to the unit being attacked instead of the attacking unit.
 

saw792

Is known to say things. That is all.
Reaction score
280
There is a max attack speed increase of 400%. You cannot go any faster through adding attack speed abilities. The actual attack speed of the unit depends on the object editor stats, so it can go faster than that, but not without changing unit. The only thing you can do is alter the attack point / cooldown to the level you want, then replace the unit (I suggest chaos).
 
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