Final Conquest
Final Conquest is a RTS map where players take control 1 of 12 different factions, in a attempt to capture and destroy your enemies outposts and main base. In this map you fight by using large quantities of forces, while also using a tier system.
Current Features:Final Conquest is a RTS map where players take control 1 of 12 different factions, in a attempt to capture and destroy your enemies outposts and main base. In this map you fight by using large quantities of forces, while also using a tier system.
- Take control of 1 out of 12 races.
- Get income by killing units for 125% of there cost!(Bounties basically)
- A allying system where you can type -ally or -unally.
- Outpost System~ This is where you have 2 outposts and a main base at start that each train various units!
- All upgrades have extra levels now, some unit beneficial upgrades that had 1, now have 3, and weapon/armor upgrades having 6 total levels!
- Play as the Orcish Horde~Lordaeran Refuges~Stormwind Brigade~High Elves~Blood Elves~Undead Scourge~~ Night Elves~ Fel Horde~Burning Legion~Dwarves.
-Powerful Elite units for all races.
-Heroes are not the focus of this, they have weakend damage, but gain higher HP and have very useful or powerful spells.
Objectives:
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In the beginning you have a main base and 2 outposts, each outpost trains 3 units from your faction, while your main base trains several along with your elites.
You must fight your way to other outposts, destroy them and capture them(Destroying them respawns them under your control) Until you get to there main base, which once that is destroyed, that player loses.
This project currently has gotten tremendous progress, and is infact very close to completion. After everything weas completed I decided to make a new map(terrain) That looked clean and everything, and its going VERY well... Once that is finished, the full complete version of Final Conquest will be released...
Since this thread had no attention on the.helper or hive, I never bothered to update here, unlike my 2 boards on pollama.com and wc3haven.com and a large thread in Gamerisle.org
I will post what I posted there....
I present to you... A Preview of
Yes... NEW terrain... On the other one I worked on everything at once, including terrain, so it was destroyed and remade, and lot of it looked sloppy or messy... Now I am starting clean, I transferred everything from the last map, and I'm even adding the outpost system, which is you no longer have to build barracks and shit. Each outpost creates 3 units, normally 1 will be tier 1/2 second outpost spellcasters and Tier 3, Main base is normally the left overs and your elite unit... I will also add creep outposts that can be captured.
As you can see most of the northern and eastern part of the map is very basic, outlining where im going to terrain... So far the few who have seen it up and close love it and think its way better then the last map, its even more clean looking... And since most data is done, I just have to finish up a couple races(we have 12 now!)
Oh before I forget... I Introduce to you...
The DWARVEN EMPIRE!
Yes... Dwarves...Those who play them will LOVE there elite unit... Burning Legion is also on the list.
With the new system I'm adding, no more requirement issues, and this also fixes other bugs.
I may post some close up screenies later...