Chaos_Knight
New Member
- Reaction score
- 39
Trigger:
- Fire Nova Loop
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Actions
- Set Fire_Nova_Group = (Units in (Playable map area) matching (((Matching unit) has buff Fire Nova) Equal to True))
- Unit Group - Pick every unit in Fire_Nova_Group and do (Actions)
- Loop - Actions
- Unit - Cause Fire_Nova_Caster to damage (Picked unit), dealing 50.00 damage of attack type Spells and damage type Normal
- Loop - Actions
- Custom script: call DestroyGroup (udg_Fire_Nova_Group)
- Events
This?