Spell Fire Nova

Chaos_Knight

New Member
Reaction score
39
Trigger:
  • Fire Nova Loop
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Set Fire_Nova_Group = (Units in (Playable map area) matching (((Matching unit) has buff Fire Nova) Equal to True))
      • Unit Group - Pick every unit in Fire_Nova_Group and do (Actions)
        • Loop - Actions
          • Unit - Cause Fire_Nova_Caster to damage (Picked unit), dealing 50.00 damage of attack type Spells and damage type Normal
      • Custom script: call DestroyGroup (udg_Fire_Nova_Group)


This?
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Dude its a periodic and does turn off do the math. Its an always on loop.
 

Nherwyziant

Be better than you were yesterday :D
Reaction score
96
Dude its a periodic and does turn off do the math. Its an always on loop.

???
The spell does not turn off, once the caster cast this spell, all units in map will take damage forever
EDIT: I read the thunderclap thing above, so that will be the duration.
 
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