Ayanami
칼리
- Reaction score
- 288
Introduction - Version 1.1
Details
- The spell is GUI.
- It is leakless (hope so) and lagless (at least for me).
- The spell is MUI.
- Easy to import. Easy to edit.
- A spell based on Maple Story's Genesis.
Genesis
Description:
Holy rays of light are summoned from the heavens, dealing massive damage to enemies or healing allies.
Level 1 - Conjures 10 rays. Each ray damages or heals by 500 damage.
Level 2 - Conjures 15 rays. Each ray damages or heals by 750 damage.
Level 3 - Conjures 20 rays. Each ray damages or heals by 1000 damage.
Cooldown - 90/80/70 seconds
Screenshot:
Code:
Changelogs
Feedbacks will be appreciated.
Details
- The spell is GUI.
- It is leakless (hope so) and lagless (at least for me).
- The spell is MUI.
- Easy to import. Easy to edit.
- A spell based on Maple Story's Genesis.
Genesis
Description:
Holy rays of light are summoned from the heavens, dealing massive damage to enemies or healing allies.
Level 1 - Conjures 10 rays. Each ray damages or heals by 500 damage.
Level 2 - Conjures 15 rays. Each ray damages or heals by 750 damage.
Level 3 - Conjures 20 rays. Each ray damages or heals by 1000 damage.
Cooldown - 90/80/70 seconds
Screenshot:
Code:
Trigger:
- Genesis
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Genesis
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- GeCustomValue Less than 100
- Then - Actions
- Set GeCustomValue = (GeCustomValue + 1)
- Else - Actions
- Set GeCustomValue = 1
- If - Conditions
- Set GeCaster[GeCustomValue] = (Triggering unit)
- Set GeCasterLoc[GeCustomValue] = (Position of GeCaster[GeCustomValue])
- Set GeRealTimer[GeCustomValue] = 1.00
- Set GeInteger[GeCustomValue] = (5 + (5 x (Level of Genesis for GeCaster[GeCustomValue])))
- For each (Integer A) from 1 to GeInteger[GeCustomValue], do (Actions)
- Loop - Actions
- Set TempPoint = (Random point in (Region centered at GeCasterLoc[GeCustomValue] with size (1000.00, 1000.00)))
- Unit - Create 1 Genesis Dummy for (Owner of GeCaster[GeCustomValue]) at TempPoint facing Default building facing degrees
- Set GeDummyLoc[((GeCustomValue x 21) + (Integer A))] = (Position of (Last created unit))
- Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation(udg_TempPoint)
- Loop - Actions
- Special Effect - Create a special effect attached to the origin of GeCaster[GeCustomValue] using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Set TempPoint = (Center of (Playable map area))
- Unit - Create 1 Hidden Dummy for (Owner of GeCaster[GeCustomValue]) at TempPoint facing Default building facing degrees
- Unit - Set the custom value of (Last created unit) to GeCustomValue
- Unit Group - Add (Last created unit) to GeDummyGroup
- Custom script: call RemoveLocation(udg_TempPoint)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
Trigger:
- Genesis Periodic
- Events
- Time - Every 0.05 seconds of game time
- Conditions
- (GeDummyGroup is empty) Equal to False
- Actions
- Unit Group - Pick every unit in GeDummyGroup and do (Actions)
- Loop - Actions
- Set GeTempInt = (Custom value of (Picked unit))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- GeRealTimer[GeTempInt] Less than or equal to 0.00
- Then - Actions
- For each (Integer A) from 1 to GeInteger[GeTempInt], do (Actions)
- Loop - Actions
- Set TempGroup = (Units within 200.00 of GeDummyLoc[((GeTempInt x 21) + (Integer A))] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of GeCaster[GeTempInt])) Equal to True)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (TempGroup is empty) Equal to False
- Then - Actions
- Unit Group - Pick every unit in TempGroup and do (Actions)
- Loop - Actions
- Unit - Cause GeCaster[GeTempInt] to damage (Picked unit), dealing (250.00 + (250.00 x (Real((Level of Genesis for GeCaster[GeTempInt]))))) damage of attack type Spells and damage type Normal
- Loop - Actions
- Unit Group - Pick every unit in TempGroup and do (Actions)
- Else - Actions
- If - Conditions
- Custom script: call DestroyGroup(udg_TempGroup)
- Set TempGroup = (Units within 200.00 of GeDummyLoc[((GeTempInt x 21) + (Integer A))] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an ally of (Owner of GeCaster[GeTempInt])) Equal to True)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (TempGroup is empty) Equal to False
- Then - Actions
- Unit Group - Pick every unit in TempGroup and do (Actions)
- Loop - Actions
- Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (250.00 + (250.00 x (Real((Level of Genesis for GeCaster[GeTempInt]))))))
- Loop - Actions
- Unit Group - Pick every unit in TempGroup and do (Actions)
- Else - Actions
- If - Conditions
- Custom script: call DestroyGroup(udg_TempGroup)
- Special Effect - Create a special effect at GeDummyLoc[((GeTempInt x 21) + (Integer A))] using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation(udg_GeDummyLoc[( ( udg_GeTempInt * 21 ) + GetForLoopIndexA() )])
- Loop - Actions
- Custom script: call RemoveLocation(udg_GeCasterLoc[udg_GeTempInt])
- Unit - Remove (Picked unit) from the game
- For each (Integer A) from 1 to GeInteger[GeTempInt], do (Actions)
- Else - Actions
- Set GeRealTimer[GeTempInt] = (GeRealTimer[GeTempInt] - 0.05)
- If - Conditions
- Loop - Actions
- Unit Group - Pick every unit in GeDummyGroup and do (Actions)
- Events
Changelogs
Code:
Version 1.0
- Initial relase
Version 1.1
- Increased the maximum custom value to 100
Feedbacks will be appreciated.