System GetUnitAnimation

Reaction score
341
GetUnitAnimation
TriggerHappy187

Introduction

There is no current native (or BJ) that detects a units current animation. I was inspired to make this from this thread.

How it works is whenever a unit is given an order, it sets it's animation according to the order it was given.

If your going to set a units animation via triggers, you will have to use my replacement function.

JASS:
function SetUnitAnimationEx takes unit whichUnit, string whichAnimation returns nothing


Requires: AutoIndex,TimerUtils

Code

JASS:
//==============================================================================
//  GetUnitAnimation - By TriggerHappy187 -- v1.0
//==============================================================================
//
//  WHATS IT DO?
//    * It gets the units current animation
//
//  FUNCTION LIST
//    * SetUnitAnimationEx(unit, animation) -- Sets the units animation
//    * GetUnitLastAnimation(unit) -- Gets the units last animation
//    * GetUnitAnimation(unit) -- Gets the units current animation
//
//  HOWS IT WORK?
//    * whenever a unit is given an order, it sets it's animation according to the order it was given.
//      If your going to set a units animation via triggers, you will have to use my replacement function.
//
////////////////////////////////////////////////////////////////////////////////////
library GetUnitAnimation initializer InitTrig requires AutoIndex, TimerUtils
    
    globals
        private constant real ACCURACY = 0.03 // How fast this updates the units animation
        private constant string DEFAULT_ANIMATION = "stand" // What the units default animation is
        private constant real POSITION_RADIUS = 50 // How far away from a units destination he must be for the animation to reset
    endglobals
    
    globals
        private string array lastAnimation
        private string array currentAnimation
        private timer array t
        private real array x
        private real array y
        private unit array ordered
        private boolean b = false
        private group g = CreateGroup()
    endglobals
    
    private function True takes nothing returns boolean
        return true
    endfunction
    
    private function Callback takes nothing returns nothing
        local integer id = GetTimerData(GetExpiredTimer())
        call GroupEnumUnitsInRange(g, x[id], y[id],  POSITION_RADIUS, Filter(function True))
        if IsTerrainPathable(GetUnitX(ordered[id]),GetUnitY(ordered[id]),PATHING_TYPE_WALKABILITY) then
            set currentAnimation[id] = "swim"
        endif
        if IsUnitInGroup(ordered[id], g) then
            set lastAnimation[id] = currentAnimation[id]
            set currentAnimation[id] = DEFAULT_ANIMATION
            call ReleaseTimer(t[id])
        else
            call TimerStart(t[id], ACCURACY, false, function Callback)
        endif
    endfunction
    
    function GetUnitLastAnimation takes unit u returns string
        return lastAnimation[GetUnitId(u)]
    endfunction
    
    function GetUnitAnimation takes unit u returns string
        return currentAnimation[GetUnitId(u)]
    endfunction
    
    function SetUnitAnimationEx takes unit whichUnit, string whichAnimation returns nothing
        local integer id = GetUnitId(whichUnit)
        set t[id] = NewTimer()
        set currentAnimation[id] = whichAnimation
        call SetUnitAnimation(whichUnit, whichAnimation)
        call SetTimerData(t[id], id)
        call TimerStart(t[id], ACCURACY, false, function Callback)
    endfunction
    
    private function SetLast takes nothing returns nothing
        local unit u = GetTriggerUnit()
        local string s = OrderId2String(GetIssuedOrderId())
        local integer id = GetUnitId(u)
        set ordered[id] = u
        set x[id] = GetOrderPointX()
        set y[id] = GetOrderPointY()
        if s == "smart" then
            if IsTerrainPathable(GetUnitX(ordered[id]),GetUnitY(ordered[id]),PATHING_TYPE_WALKABILITY) then
                set s = "swim"
            else
                set s = "walk"
            endif
        elseif s == "stop" then
            set s = "stand"
        endif
        call SetUnitAnimationEx(u, s)
        set u = null
    endfunction
    
    private function InitTrig takes nothing returns nothing
        local trigger t = CreateTrigger()
        call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_ISSUED_TARGET_ORDER)
        call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER)
        call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_ISSUED_ORDER)
        call TriggerAddAction(t, function SetLast)
    endfunction
endlibrary
 

BlackRose

Forum User
Reaction score
239
Definietly will come in handle for my Image Trail :)

EDIT: Install section of AutoIndex confuse me, should I just leave it?
FURTHER EDIT:
Leave it as in just copy and not touch anything at all?

Which one? Table version or Unit Custom Value. When I use: Table version:

Missing requirement: Table (libraries cannot require scopes)
 
Reaction score
341
Definietly will come in handle for my Image Trail :)

Thank you.

If anyone notices any animations that could occur, that I didn't already add then please state so.

attack,stand,walk,swim are all detected.


EDIT: Install section of AutoIndex confuse me, should I just leave it?

Now sure what you mean by "Just leave it", because this system requires it.

All you need to do is copy the AutoIndex trigger into your map.
 

BlackRose

Forum User
Reaction score
239
It starts showing that TimerUtils exceed max timer limit or something.... it works... but. BTW, what about spell animation? It also stuffed up my Jump spell featured in the Image Trail... I had to re download from my thread.
 
Reaction score
341
It starts showing that TimerUtils exceed max timer limit or something.... it works... but. BTW, what about spell animation?

If your are using red version, use blue if reds exceeding.

Working on casting now :(

EDIT: Detecting casting is going to make the system much longer and more complicated, it would be easier if you just used SetUnitAnimationEx at the beginning of your spell.

This may be one con of using this system.

Which one? Table version or Unit Custom Value. When I use: Table version
It doesn't matter which one. Though the table version requires Table by vexorian.
 

Vestras

Retired
Reaction score
249
JASS:
            call ReleaseTimer(t[id])
            call SetTimerData(t[id], id)
            call TimerStart(t[id], ACCURACY, false, function Callback)


This should say everything. WHAT THE FUCK dude? You release a timer and then you start it?

JASS:
call GroupEnumUnitsInRange(g, x[id], y[id],  POSITION_RADIUS, null)


Null boolexpr, bad.

Hell, it doesn't even WORK.
 

Jesus4Lyf

Good Idea™
Reaction score
397
>This should say everything. WHAT THE FUCK dude? You release a timer and then you start it?
Rofl, I was JUST about to post that, and then saw your post. I noticed because...
>It starts showing that TimerUtils exceed max timer limit
that is a SERIOUS error, don't brush it off.

Does this detect morph animations? :p

BlackRose: I recommend you not make any of your resources require this until it is at very least vaguely stable.
 
Reaction score
341
This should say everything. WHAT THE FUCK dude? You release a timer and then you start it

Calm down, holy shit, accident.

Null boolexpr, bad.

I heard they were only bad in events, I can't keep up these days :mad:

Does this detect morph animations?

It only detects the standard animations, so i guess this may not be that useful.

Hell, it doesn't even WORK.

Have you even tested it?

The animations I said work, work.

Anyways, this can probably be graveyarded, due to the lack of automatic animations it doesn't detect.
 

Romek

Super Moderator
Reaction score
964
> I heard they were only bad in events, I can't keep up these days
Quite the opposite, in fact. Source?

You also don't need TimerUtils for this. But.. As you wish:
> Anyways, this can probably be graveyarded, due to the lack of automatic animations it doesn't detect.

Just a note, you don't have to submit everything you 'create'.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top