GUI Spell, trigger problem.

95blojoe

New Member
Reaction score
7
Code:
Events
Unit- A units starts the eefect of an ability

Conditions
(Ability being cast) Equal to FIRES

Actions
unit- Create 1 Dummy for (owner of (triggering unit)) facing bla bla..
Unit group . Pick every unit in (Units owned by owner of triggering unit of typ Dummy) and do (Actions)

Loop
Unit - add Shockwave to (Picked unit)
wait 0.20 seconds
Unit Order (Picked unit) to Orc Tauren Chieftain - Showckwave Location_X

Code:
Event
Map int

Conditions

Actions
Set Location_X = (position of (triggering unit))
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Okay, that's nice.
What's your problem though :p ?

And just copy your triggers and put them between [noparse]
Trigger:
[/noparse]
tags.
If you don't know how, read this.
 

95blojoe

New Member
Reaction score
7
Okay, that's nice.
What's your problem though :p ?

And just copy your triggers and put them between [noparse]
Trigger:
[/noparse]
tags.
If you don't know how, read this.

Ohh the thing is i don't know what the problem is myself, it just doesn't work Oo
 

WolfieeifloW

WEHZ Helper
Reaction score
372
  • Waits don't go well with loops.
  • Does your dummy have enough mana?
  • Is the spells cooldown set to 0?
  • Is the spells mana cost set to 0?
  • Is the casting range set to max?
  • Why are you using a loop anyways?
  • Just directly order the unit to do it after creation.
  • Add a expiration timer to your dummy.
 

95blojoe

New Member
Reaction score
7
  • Waits don't go well with loops.
  • Does your dummy have enough mana?
  • Is the spells cooldown set to 0?
  • Is the spells mana cost set to 0?
  • Is the casting range set to max?
  • Why are you using a loop anyways?
  • Just directly order the unit to do it after creation.
  • Add a expiration timer to your dummy.

><
 

DarkSonicele

New Member
Reaction score
20
This one is easy, you're setting:
Trigger:
  • Set Location_X = (position of (triggering unit))

When there is no triggering unit. Simply add this to the casting trigger and remember to remove the leak with:
Trigger:
  • Custom script: call RemoveLocation (udg_Location_X)


Edit: >< is a smiley like >.< or xD or ¯\(º_o)/¯
 
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