+Healing+ buff aura

Halisika

Member
Reaction score
0
Any way to make a small-radius aura which increases nearby allies' healing? Meaning: when a nearby ally is healed, the amount of hit points gained is increased by a percentage. (It's a hero ability so this percentage goes up when you level the ability).
 

Solu9

You can change this now in User CP.
Reaction score
216
Base the spell on any Aura ability. When a unit nearby the aura unit casts a healing spell check in a trigger if that unit has the Aura buff. If "true" then heal the target "(Healing spell level + the static amout healed) x (whatever precentage you want, fx, 0.3 for 30% more healing). It needs to be 0.3 and not 1.3 since you already healed the target for 100% the first time it's casted.
 

Arre

You can change this now in User CP.
Reaction score
1
well do something like this

A unit takes damage

Damage taken is less than or equal to 0 (healing = negative damage i think)
Unit has buff = healing aura equal to true.

actions
heal bla bla bla :p
 

keychup

Active Member
Reaction score
34
Time - Every 1.00 seconds
-Set GroupA: Units in Playable Map Area matching condition: Matching Unit has Healbuff is equal to True
-Pick Every Unit in GroupA and do actions:
--Set Unit: Picked Unit
--Set GroupB: Units in X range of Unit
--Pick Every Unit in GroupB and do actions:
---If/Then/Else:
----If:And Conditions are all true
-------Integer(Level of Aura) is Greater than 0
-------Picked Unit belongs to an ally of Unit is equal to True
----Then: Set Percentage Life of Unit to (Percentage Life of Unit+(%*Level of Aura))
----Else: Do Nothing

This makes the aura stack with other nearby units with the same aura.
Underlined words are variables.
 

Juggernaut

I don't know what to change it to
Reaction score
33
You can also use healing ward aura. It has % heal. Just change the percentage from 0.02 to what you want. Edit the Area and here you go.
 

keychup

Active Member
Reaction score
34
i thought healing ward aura increases regeneration rate by % of the base regeneration
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
612
You'll need some way to detect when a unit gets healed, and the rest will be easy. The easiest way to do this is probably to trigger all your heals.
 

Halisika

Member
Reaction score
0
Base the spell on any Aura ability. When a unit nearby the aura unit casts a healing spell check in a trigger if that unit has the Aura buff. If "true" then heal the target "(Healing spell level + the static amout healed) x (whatever precentage you want, fx, 0.3 for 30% more healing). It needs to be 0.3 and not 1.3 since you already healed the target for 100% the first time it's casted.
I like this idea. Seems simple. Thank you very much Solu9!
 

Tharius

Occasionally Around
Reaction score
39
Keep in mind that you would have to figure out how strong the initial heal was, which as far as I know is impossible to determine directly using just the base editor and no libraries. You could figure out what the base data for the heal is by looking at the spell being cast and the rank of that spell, if it's a direct heal spell like holy light. What about the heal from a life-stealing item like Mask of Death, or the Dreadlord's Vampiric Aura? What about the base regeneration heals of most units, or the increased regeneration from Undead standing on Blight or Night Elves during the nighttime? What about auras such as the Healing Stream Totem, where the "cast" itself just places the totem, and the actual heals don't have an associated cast?

It might be better to look into some sort of detection system rather than trying to trigger every single possible healing instance yourself.
 

Solu9

You can change this now in User CP.
Reaction score
216
Keep in mind that you would have to figure out how strong the initial heal was, which as far as I know is impossible to determine directly using just the base editor and no libraries. You could figure out what the base data for the heal is by looking at the spell being cast and the rank of that spell, if it's a direct heal spell like holy light. What about the heal from a life-stealing item like Mask of Death, or the Dreadlord's Vampiric Aura? What about the base regeneration heals of most units, or the increased regeneration from Undead standing on Blight or Night Elves during the nighttime? What about auras such as the Healing Stream Totem, where the "cast" itself just places the totem, and the actual heals don't have an associated cast?

It might be better to look into some sort of detection system rather than trying to trigger every single possible healing instance yourself.

While that is true there were no indication that it was more complex than what I wrote could be used :)
Halisika. If it works for you, great. If you need it to be more versatile give a heads up.
 

Halisika

Member
Reaction score
0
The map itself is really simple. It's just a single-player RPG with only a few units, and they're all heroes. I was inspired by the AWESOMENESS of the Rexxar campaign! :)
 

chukky-jr

Member
Reaction score
15
wait, i feel stupid, so there will be bonus healing when unit is healed under the effect of the aura? is that how it works?
 

keychup

Active Member
Reaction score
34
Aha! I know! Trigger all your healing spells. Within each trigger use this:

Event A unit starts the effect of an ability:
Or any conditions are true:
-If Ability being cast is equal to: A
-If Ability being cast is equal to: B
-If Ability being cast is equal to: C
(ABC represents all the spells which you classified as healing spells)
If casting unit has aura buff
Then set AuraMod = 1.2
Else set AuraMod = 1.o

Then on the actual spell:
Event A unit starts the effect of an ability:
If Ability being cast is equal to: A
Set HP of target unit to HP of target unit + Amount*AuraMod

Regeneration auras should be left out of this condition check cuz it is actually a regeneration bonus, not a restoration.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    I ordered like five blocks for 15 dollars. They're just little aluminum blocks with holes drilled into them
  • Varine Varine:
    They are pretty much disposable. I have shitty nozzles though, and I don't think these were designed for how hot I've run them
  • Varine Varine:
    I tried to extract it but the thing is pretty stuck. Idk what else I can use this for
  • Varine Varine:
    I'll throw it into my scrap stuff box, I'm sure can be used for something
  • Varine Varine:
    I have spare parts for like, everything BUT that block lol. Oh well, I'll print this shit next week I guess. Hopefully it fits
  • Varine Varine:
    I see that, despite your insistence to the contrary, we are becoming a recipe website
  • Varine Varine:
    Which is unique I guess.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top