[Help] a mini RPG

morno

Active Member
Reaction score
2
im making a small RPG and i need help when a creeps die.. i whant it to ress in a spesific area.. like if u get 2 many of em and if u get out of there and koll a creep that is out of its ''respwan area'' and i kill it what is the easyest trigger to make it respwan back to its area?

Ps. i know reading this is complecated ut please try and help me
 

Exide

I am amazingly focused right now!
Reaction score
448
Code:
Stronger Crabs Respawn
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Dying unit)) Equal to Giant Seacrab (Stronger)
    Actions
        Wait [B]8.00[/B] seconds
        Set Location = (Center of [B]*Respawn_Region*[/B] <gen>)
        Unit - Create 1 [B]Giant Seacrab (Stronger)[/B] for Neutral Hostile at Location facing Default building facing degrees
        Custom script:   call RemoveLocation(udg_Location)

Just change regions, units and wait so that it suits you.
 
T

Tyre.

Guest
Hope this cn help...

Im not the gratest at explaining but this is what i got on my map and it works


Events
Unit - A unit Dies

Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to False
((Triggering unit) is A structure) Equal to False
(Owner of (Dying unit)) Equal to Neutral Hostile

Actions
Wait 300.00 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 1.40 seconds
Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing (Facing of (Dying unit)) degrees


when u get to....Abilities\Spells\Other\Charm\CharmTarget.mdl just copy and paste this part in..
 
T

Tyre.

Guest
o nm some better showed u

just trieing to help his is better tho so do his
 

morno

Active Member
Reaction score
2
ok thx for the triggers.. :)

im having brob whit Stronger Crabs Respawn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Giant Seacrab (Stronger)
Actions
Wait 8.00 seconds
Set Location = (Center of *Respawn_Region* <gen>)
Unit - Create 1 Giant Seacrab (Stronger) for Neutral Hostile

at Location facing Default building facing degrees
Custom script: call RemoveLocation(udg_Location)

the Custom script: call RemoveLocation(udg_Location) wont work... here is my trigger

Code:
Creep
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Dying unit)) Equal to Forest Troll
    Actions
        Wait 2.00 seconds
        Set udg_Location = ice <gen>
        Unit - Create 1 Forest Troll for Neutral Hostile at (Center of udg_Location) facing Default building facing degrees
        Custom script:   call RemoveLocation(udg_Location)

here is the script error:
Code:
//***************************************************************************
//*
//*  Global Variables
//*
//***************************************************************************

globals
    // User-defined
    rect                    udg_udg_Location           = null

    // Generated
    rect                    gg_rct_Start               = null
    rect                    gg_rct_Respwan_HERO        = null
    rect                    gg_rct_Inn                 = null
    rect                    gg_rct_Demon_hero          = null
    rect                    gg_rct_MalFurion           = null
    rect                    gg_rct_Jaina               = null
    rect                    gg_rct_Kael                = null
    rect                    gg_rct_Shandris            = null
    rect                    gg_rct_Lord_Garithos       = null
    trigger                 gg_trg_Melee_Initialization = null
    trigger                 gg_trg_Respwan             = null
    trigger                 gg_trg_Creep               = null
    rect                    gg_rct_ice                 = null
endglobals

function InitGlobals takes nothing returns nothing
endfunction

function Trig_Creep_Conditions takes nothing returns boolean
    if ( not ( GetUnitTypeId(GetDyingUnit()) == 'nftr' ) ) then
        return false
    endif
    return true
endfunction

function Trig_Creep_Actions takes nothing returns nothing
    call TriggerSleepAction( 2 )
    set udg_udg_Location = gg_rct_ice
    call CreateNUnitsAtLoc( 1, 'nftr', Player(PLAYER_NEUTRAL_AGGRESSIVE), GetRectCenter(udg_udg_Location), bj_UNIT_FACING )
    call RemoveLocation(udg_Location)
endfunction

//===========================================================================
function InitTrig_Creep takes nothing returns nothing
    set gg_trg_Creep = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Creep, EVENT_PLAYER_UNIT_DEATH )
    call TriggerAddCondition( gg_trg_Creep, Condition( function Trig_Creep_Conditions ) )
    call TriggerAddAction( gg_trg_Creep, function Trig_Creep_Actions )
endfunction
 

Arkan

Nobody rides for free
Reaction score
92
Remove the "_udg" of the variable name, but let the "_udg" remain in the custom script action.
 

Exide

I am amazingly focused right now!
Reaction score
448
Did the error say: Expect name -or something similar?

I'm guessing you don't have a variable named 'Location'.
If you don't, open the trigger menu (F4) and look at the top of the window.
There's a big yellow X at the top, saying 'Variables'. Click on this, and then click on the Green X in the new small window to add a new variable.
Name this new variable 'Location' (without the ' '), and choose the 'Point' -Variable Type.

Then click ok twice and it should work. :)
 

Darkchaoself

What is this i dont even
Reaction score
106
Exide, what if 2 units or more died at same time? becuse i know in many rpgs (Cot) Ultimates and strong spells can kill more that 1 at exact same time? would 1 not revive? this is just a learning experience for me lol.
 

Exide

I am amazingly focused right now!
Reaction score
448
I like the way you think. :p

I'm having the exact same troubles right now. The answer is MUI, I believe.
What is MUI, you might ask.. Well. As far as I know, it's something that means that two or more triggers can fire at the same time, doing the same thing and still work.

I was told that event responses are MUI, so that means (Triggering unit) or (Dying unit) if you prefer will work.
For example:

Code:
Untitled Trigger 002
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Dying unit)) Equal to Footman
    Actions
        Wait 8.00 seconds
        Set Location = (Center of (Playable map area))
        Unit - Create 1 (Unit-type of (Dying unit)) for Neutral Hostile at Location facing Default building facing degrees
        Custom script:   call RemoveLocation(udg_Location)

This will create a Footman for Neutral Hostile for each killed Footman, even if you kill several at once. (Best way to kill several at once is to line 'em up and kill them off with a trigger.)
(Dying unit) can be replaced with (Triggering unit).
 
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