hellmonja27
Member
- Reaction score
- 16
hello. i have a map, it's an AoS-- well ok it's a DotA replica. it's called LotP, some of you might have come across it. i know you guys hate DotA so i can't really blame you if you're gonna hate my map. all the same i love my map, no matter what other people says about it. i just want help with its loading time.
the loading stops at about 90%, where i have to wait i guess about half a minute or so before in continues. once you get to the game it still lags a bit for a couple of seconds then the game usually runs smoothly after that.
i've read the tutorial about reducing lag on loadings and i've done them so far. my map is actually built on DotA Template v1.0 and my Map Init only adds 6 lines of code compared to Ryoko's and AceHart's original. i've also tried preplacing the heroes. i put them all in the center and had them removed in Map Init. so far i think preplacing them made it worst.
My Map Stats
Doodads: 3612
Heroes: 34
Custom Objects: about 900+ i think
Map Size: 1.5 MB (unprotected)
Map Init: 25 lines, mostly declaring variables and running some setup triggers.
Triggers: 901 (99% GUI)
i tried attaching the open map here but the site said it was too big. i could send it to you via email or you can suggest ways of acquiring it. any ideas or advise is appreciated. i'll do anything even learning JASS. if you download the map and fix it, please tell me what you did and how you did it so that i may understand. thanks in advance...
PS: i'm also using Widgetizer + Vex's Map Optimizer. real sorry for forgetting to point that out...
the loading stops at about 90%, where i have to wait i guess about half a minute or so before in continues. once you get to the game it still lags a bit for a couple of seconds then the game usually runs smoothly after that.
i've read the tutorial about reducing lag on loadings and i've done them so far. my map is actually built on DotA Template v1.0 and my Map Init only adds 6 lines of code compared to Ryoko's and AceHart's original. i've also tried preplacing the heroes. i put them all in the center and had them removed in Map Init. so far i think preplacing them made it worst.
My Map Stats
Doodads: 3612
Heroes: 34
Custom Objects: about 900+ i think
Map Size: 1.5 MB (unprotected)
Map Init: 25 lines, mostly declaring variables and running some setup triggers.
Triggers: 901 (99% GUI)
i tried attaching the open map here but the site said it was too big. i could send it to you via email or you can suggest ways of acquiring it. any ideas or advise is appreciated. i'll do anything even learning JASS. if you download the map and fix it, please tell me what you did and how you did it so that i may understand. thanks in advance...
PS: i'm also using Widgetizer + Vex's Map Optimizer. real sorry for forgetting to point that out...