Use any ability putting a buff on nearby units, could be Warstomp, Roar, etc. Make it affect enemies only. Put the AoE, the effect displayed, etc to whatever you wish. Then make a periodic event damaging all units with that buff every second.
Trigger:
DPS
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Set tempgroup = (Units in (Entire map) matching (((Matching unit) has buff Your Buff) Equal to True))
Unit Group - Pick every unit in tempgroup and do (Actions)
Loop - Actions
Unit - Cause YOURCASTER to damage (Picked unit), dealing 5.00 damage of attack type Spells and damage type Normal
Custom script: call DestroyGroup(udg_tempgroup)
you also need an event that is putting the caster into a unit variable used for "YOURCASTER"
Note that this is NOT a MUI trigger. If you want it MUI, I recommend creating dummy units owned by the casting player, casting a DPS spell on all units affected by the "stomp". Shout if you need help with that
Dps stomp
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Thunder Clap
Actions
Set DpsStomp_Caster = (Casting unit)
Set Tempgroup = (Units in (Entire map) matching (((Matching unit) has buff Thunder Clap) Equal to True))
Unit Group - Pick every unit in Tempgroup and do (Actions)
Loop - Actions
Set Stomp_Point = (Position of (Picked unit))
Unit - Create 1 DpsStomp Dummy for (Owner of DpsStomp_Caster) at Stomp_Point facing Default building facing degrees
Unit - Set level of Shadow Strike for (Last created unit) to (Level of Thunder Clap for DpsStomp_Caster)
Unit - Order (Last created unit) to Night Elf Warden - Shadow Strike (Picked unit)
Custom script: call RemoveLocation(udg_Stomp_Point)
Custom script: call DestroyGroup(udg_Tempgroup)
create a dummy ability for a unit based on shadow strike
the dummy unit must be a unit!!!
doesn't need to have the ability
there is a trigger which is like: add ability to (triggering unit)
don't dorget to add a specific time exparation to the dummy like 5 sec
are you sure the ability adds the buff thunderclap?
also shadow strike does dps per sec
do you want to have domage being dealt eg per 0.10 sec
(I thing that with a first look these are all your mistakes!)
I think he know's how to do it, is just having a few problems.
Possible problems:
-dummy units do not have enough mana.
-ordered ability is of a different type to that the unit has been given
-cast range could be a problem
-cast time (set the animation and cast times)
-perhaps the targets arent targetable (check the Targets Allowed under the ability)
and note that it does not remove the dummy units.
add an expiration timer to them.
I suggest him sth
also
adding ability's to a no ability dummy is better than creating thousands of invisible dummys with the same stats with only difference that the units have different ability's
I tried to fix what you guys said but can't make it work, i'm not that great at triggers yet. But sure if you want to create it for me it could be nice.
here is a quick system [kind of] that i made that deal DPS using abilities. you have the one that you need + an slow that gives DPS [all the abilities will stack and you can have 1000/Numbers of spell that will dps units that will get dps ]
Edit: can someone check this triggers if they are leaking [there are the triggers from map]
Trigger:
AoeDPS
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Roar
Actions
Set TempPoint = (Position of (Triggering unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dps_Integer Less than or equal to 1000
Then - Actions
Set Dps_Integer = (Dps_Integer + 1)
Set DPS_Ability[Dps_Integer] = Roar
Set DPS_Caster[Dps_Integer] = (Triggering unit)
Set DPS_Damage[Dps_Integer] = 10.00
Set DPS_Group[Dps_Integer] = (Units within 550.00 of TempPoint matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False)) and ((((Matching unit) is A ground unit) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner o
Else - Actions
Set Dps_Integer = 1
Set DPS_Ability[Dps_Integer] = Roar
Set DPS_Caster[Dps_Integer] = (Triggering unit)
Set DPS_Damage[Dps_Integer] = 10.00
Set DPS_Group[Dps_Integer] = (Units within 550.00 of TempPoint matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False)) and ((((Matching unit) is A ground unit) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner o
Custom script: call RemoveLocation(udg_TempPoint)
Trigger:
SlowAndDPS
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Slow
Actions
Set TempPoint = (Position of (Triggering unit))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Dps_Integer Less than or equal to 1000
Then - Actions
Set Dps_Integer = (Dps_Integer + 1)
Set DPS_Ability[Dps_Integer] = Slow
Set DPS_Caster[Dps_Integer] = (Triggering unit)
Set DPS_Damage[Dps_Integer] = 5.00
Set DPS_Group[Dps_Integer] = (Units within 750.00 of TempPoint matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False)) and ((((Matching unit) is A ground unit) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner o
Custom script: call DestroyGroup(udg_Temp_Group)
Else - Actions
Set Dps_Integer = 0
Set DPS_Caster[Dps_Integer] = (Triggering unit)
Set DPS_Ability[Dps_Integer] = Slow
Set DPS_Damage[Dps_Integer] = 5.00
Set DPS_Group[Dps_Integer] = (Units within 750.00 of TempPoint matching (((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False)) and ((((Matching unit) is A ground unit) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner o
Custom script: call RemoveLocation(udg_TempPoint)
Trigger:
DpsDMGTrigger
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 1000, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in DPS_Group[(Integer A)]) Equal to 0
Danm long trigger, i also need it MUI? i Also! need a buff on enemy target for a later ability i alryde made, but i like that you made a map to show it <3
Finally finding about some of the bots that are flooding the users online - bytespider apparently is a huge offender here - ignores robots.txt and comes in from a ton of different IPs
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.