Hero attack notification range?

shiFt

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Ive noticed that my heros detect allied units being attacked at a large range then run to assist them, is there a way to reduce this range so that when the hero is ordered to hold or stop it would not assist the units being attacked unless it is within a reduced range?
 
I think what you're looking for might be "Comat - Call For Help Range"...

This can be found in Gameplay Constants ;)
 
but does that not alter the range of the hero as in the attack range melee or range?
 
Nope. Acquisition range means the range in which it will acquire its target. It does not affect the range of your unit.
 
Nope. Acquisition range means the range in which it will acquire its target. It does not affect the range of your unit.

Actually, Aquisition range has to be the same number as your attack range (or higher) else your attack range will be reduced.
 
I need to set this to stop heros going into battle without you controlling them, there must be a field value somewhere that dictates this
 
I tried doing this, and it is impossible, the gameplay is that way if the controller is computer/player.

If there is a solution would help me as well ^^
 
If you tell a unit to Hold Position it shouldn't go to help anyone ever. . . unless it is a ranged unit which can fire from a spot. Hmm. Need to know more about this. Like, is the unit already placed on the map (you know, placed with the editor not summoned from somewhere) and is it controlled by a user or computer or what.

Acquisition range CAN be lower than attack range if it is controlled by a person since you can still Attack a specific target (A + click on target). However for attacking on the way (A + clicking on the ground somewhere) I believe that your attack range would become your Acquisition Range. . .
 
It is a hero bought from a tavern that is user controlled, when ordered to hold it will still run to attack enemy creeps in a large radius
 
That is an incredibly unique problem. If a unit is told to hold position it shouldn't do a darn thing no matter what. . . Do the creeps use Mountain Giant - Taunt? That's the only thing I can think of that would break the Hold order.
 
if there are allied units in range the hero will attempt to assist them, no taunt is used
 
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