Randor244
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Heroes of Destiny
The worlds first mRPG!
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This is a Melee Role Playing Game, first in its genre.
Basically it's a breed between an RPG and a normal melee map.
One or two players get to choose one of 14 custom heroes. Other players can participiate as well, but they will not play the main role as they cannot win nor have any custom heroes. Therefore the rest of the players usually are controlled by the computer.
The players can either be in teams or face each other. Just as in a melee map any combinations are possible. Some examples:
- Player 1 and player 2 is in a team, rest of the players are AI controlled, all versus all
- Player 1 and four human controlled players are in one team, Player 2 and four others are in one
- All vs. All
- Player 1 and player 2 is in a team, rest of the players in another
As you see the possibilities are endless
The players then build bases just as in a melee map, and fight other players for their custom (and any normal) heroes to raise in levels.
To aid in their fights, there is a demon gate in the middle of the map that sells incredibly powerful units for 5000 gold each. Taking over the gate is done by attacking it, which means it can only be taken over a number of times before it's destroyed. The experience gained is of big use in massive (well, not really ) dungeons that the heroes must enter alone, without any armies.
In their aid all custom heroes have a Megaskill each, castable only ONCE, and given to the hero first when he reaches level 12.
The ultimate goal of the map is to summon and defeat Rankeshh, master of Death.
To summon Rankeshh the players must defeat two bosses who drop a special orb each, the Orb of Death and the Orb of Life. Be warned, as these orbs drop on the ground if the carrying hero is killed.
The players will then have to place these orbs in a magic circle each near the Demon Portal. When this is done, Rankeshh is summoned.
Be warned whough, you will have to put everything you've got at him as he's incredibly powerful. The player who deals the final blow to Rankeshh will be the winner of the game.
Please note that this was originally made for a contest where no triggering or jass spells at all was allowed - this is a changed version but many OE spells remain. So don't complain about that
Information about the heroes:
Wraith
This ghostly hero has mostly damaging abilities and specializes in light, fast attacks.
Golem Lightstrider
This hero fights for the light, having a wide array of abilities, including increasing all armor of nearby units and damaging enemies in different kind of ways.
Truthbearer
A knightly hero with many damaging abilities.
Prophet
A mage that excells at damaging his enemies, having a wide array of lightning spells.
Knight
A, not surprisingly, knightly hero, with many healing and army-boosting spells.
Ranger
Archer hero, with many different spells, mainly damaging abilities.
Timelord
Mage able to manipulate time, every skill has something to to with distorting or shifting time.
Brigand
Hero concentrating on battle skills, able to switch between axe and spear.
Bone Horror
Skeleton archer hero, good at summoning massive numbers of skeletons.
Heretic
Undead hero, good at slowing enemies and supporting nearby troops.
Magmataur
Melee hero, good at dealing massive damage.
Netherlord
Demonic hero, good at combat.
Deathbringer
Hellish hero, good at damaging spells.
Warmaster
Orc hero, using only barbarian skills that require no mana. Really good at fighting and surviving combat.
This ghostly hero has mostly damaging abilities and specializes in light, fast attacks.
Golem Lightstrider
This hero fights for the light, having a wide array of abilities, including increasing all armor of nearby units and damaging enemies in different kind of ways.
Truthbearer
A knightly hero with many damaging abilities.
Prophet
A mage that excells at damaging his enemies, having a wide array of lightning spells.
Knight
A, not surprisingly, knightly hero, with many healing and army-boosting spells.
Ranger
Archer hero, with many different spells, mainly damaging abilities.
Timelord
Mage able to manipulate time, every skill has something to to with distorting or shifting time.
Brigand
Hero concentrating on battle skills, able to switch between axe and spear.
Bone Horror
Skeleton archer hero, good at summoning massive numbers of skeletons.
Heretic
Undead hero, good at slowing enemies and supporting nearby troops.
Magmataur
Melee hero, good at dealing massive damage.
Netherlord
Demonic hero, good at combat.
Deathbringer
Hellish hero, good at damaging spells.
Warmaster
Orc hero, using only barbarian skills that require no mana. Really good at fighting and surviving combat.
Status:
Terraining - pretty much finished
Units and abilities - All heroes complete, their abilities not. I'll continue replacing abilities that I find "unfun" until someone wants to help me balance the map...
Bugfixing - I guess there are quite alot of them, please report.
Balancing - Not. At. All. Done. You'll throw up when seeing what I mean
Dungeons - More features to the dungeons will be added, as secret passages and similar.
Bosses - The current bosses will be replaced.
Megaskills - open for suggestions. Currently they are disabled.
Races - all four races now have two subfactions each, all in a beta stage:
-The Humans have the Order of Truth (heavenly troops) and the Black Hand (assassins, thieves)
-The Night Elves have the Eye of the Forest (forest creeps) and the Defiled Legion (just as it says, defiled troops)
-The Orcs have the Seekers (orc/undead mix) and the Fel Legion (guess what this is... )
-The Undead have the Crypt Swarm (insects) and the Spirits (ghosts)
Features - I'll continue adding features. Planned features include:
-More advanced sea battles - DONE
-Random weather with real concequences (Units move slower in rain etc.) -DONE
-Players being able to buy megaskills for 5k gold -CANCELED
-Players being able to teach their heroes to swim -CANCELED
And... Here are the screenshots:
FAQ:
Why are so few spells triggered?
See above.
What the... My hero starts in the middle of the map, undepending of where I start!
Works as designed. The Tavern is where the hero arrives to this land, he'll then have to make it to your base. If you started on the small island the hero will have to 1) Take a boat and 2) sneak in when the guards are sleeping.
There is all to little space for me to build my base!
Works as designed. The players will have to build very spread-out bases.
My starting location is ugly!
Well, every place can't please everybody. Please try the map a few time so you can check out some different starting locations.
Oh my god, this map is the most unbalanced I've ever seen!
Yup, just as I said this is the major thing I have left to do.
Some of the Megaskills are all too strong!
The megaskills will most likely remain very similar to what they are now. Heroes with very strong megaskills will be weakened in other ways.
The bosses are all too hard!
Well, they are difficult. Try leveling up your heroes more, defeating all you can defeat.
The bosses are all too easy!
Maybe you've taken the previous answer a bit too seriously
What is this strange...?
Either a bug or a feature Please write about it in this thread.
See above.
What the... My hero starts in the middle of the map, undepending of where I start!
Works as designed. The Tavern is where the hero arrives to this land, he'll then have to make it to your base. If you started on the small island the hero will have to 1) Take a boat and 2) sneak in when the guards are sleeping.
There is all to little space for me to build my base!
Works as designed. The players will have to build very spread-out bases.
My starting location is ugly!
Well, every place can't please everybody. Please try the map a few time so you can check out some different starting locations.
Oh my god, this map is the most unbalanced I've ever seen!
Yup, just as I said this is the major thing I have left to do.
Some of the Megaskills are all too strong!
The megaskills will most likely remain very similar to what they are now. Heroes with very strong megaskills will be weakened in other ways.
The bosses are all too hard!
Well, they are difficult. Try leveling up your heroes more, defeating all you can defeat.
The bosses are all too easy!
Maybe you've taken the previous answer a bit too seriously
What is this strange...?
Either a bug or a feature Please write about it in this thread.
UPDATE 0.1:
Huge multiplayer bug fixed (Player 2 couldn't select a hero)
Added in-game introduction and megaskills guide
UPDATE 0.2:
Minor issues fixed, smaller bugfixes.
UPDATE 0.3:
Portal bug fixed, pathing blockers corrected.
UPDATE 0.4:
Megaskills REMOVED, bugfixes, sea battles availible.
UPDATE 0.5
Massive update: Two subfactions added for each race, sea battles now more tacical, weather effects added, new creep locations, naga mercenaries availible, bugfixes.
UPDATE 0.5b
Fixed weather effect bug, made subfactions better and larger, fixed a number of bugs.
UPDATE 0.6
Added some custom icons, fixed some bugs, added custom colors for all spell descriptions, added 3rd person camera.
UPDATE 0.6b
Fixed bugs, added welcome message.
UPDATE 0.6c
Fixed 3rd person camera after revive bug, added special night fog.
UPDATE 0.7
Added CUSTOM music (it's a modified version of the extremely exellent music from the PC game Worldshift), fixed alot of small bugs, added a walkable mountain in the middle of the map.
And don't worry, I'll compress the music more later, so the map will be under 4 megabyte
UPDATE 0.7b
Fixed RPG camera bug.