CixxyZ
Active Member
- Reaction score
- 7
Trigger:
- Gaia
- Events
- Unit - A unit Is attacked
- Conditions
- (Unit-type of (Attacking unit)) Equal to Gaia Esper
- Actions
- Wait 1.00 game-time seconds
- Set TempPoint = (Position of (Attacked unit))
- Unit - Create 1 gaia-missile for (Owner of (Attacking unit)) at TempPoint facing Default building facing degrees
- Unit - Order (Last created unit) to Neutral - Slam
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation (udg_TempPoint)
- Events
My friend mentioned the wait in the trigger makes it not MUI. I tried using 2 local unit variable codes - one for the attacked unit and one for attacking, but it won';t work. The 2nd Local variable overrides the first one.