how do i use custom "normal" loading screen

Cokemonkey11

New Member
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I want to use the normal loading screen so you can see when everyone is done loading, but I want to customize it and put text or whatever on it. Anyone know how?

Thanks
 

PureOwnage

Minecraft Server OP, Inactive.
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72
You probably have to use a third party or you it has to do with the loading screen. (Note: The loading scrren is a model.)
 

jnZ

I
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64
huh loadingscreen is a model? no it isnt! only the campaign screens are models
 

Cokemonkey11

New Member
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18
its not a model and i've seen it

its just a blp like any regular loading screen, only i want to see players loading times as well
 

Venge22

New Member
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Its possible to see they are loading while saying wat u want, i saw it on hero line wars, but im not sure how to
 

Romek

Super Moderator
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The loading screen is a model with a skin.
The skin/texture is what you change.

It is possible. You just have to replace the correct texture :)
 

Exide

I am amazingly focused right now!
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PureOwnage

Minecraft Server OP, Inactive.
Reaction score
72
Yup, right there.
A loading screen that shows the loading progress for all players
Requires:
IrfanView
Warcraft 3 Viewer
The picture you want to use

A lot of people asked for something like this so here's finally a tutorial that explains it. Basically its all about replacing the original melee loading screen textures from the MPQ with your own, the similar way we do it when skinning models. Also take note that this loading screen must contain your minimap image so you should pick a good picture that will fit correctly with it (usually people put most of this loading screen in one color - white for example to match their minimap image background).
The process itself is similar to the above high quality screen since this one is also a 1024x768 picture split intro 4 parts with the same sizes like above.
Once again pick your picture and open IrfanView. You need to crop the picture again using selections intro four parts: . For more info about this, please read the above high quality tutorial since its mainly the same thing. Also take note that the minimap and the loading bars for every player are taking a special position so you might want to edit your picture a bit. To see the original 4 pictures simply open Warcraft 3 Viewer, go to File -> Open MPQ, locate war3.mpq in your warcraft directory and check BLP in the Treeview window on the right. Now find the path UI\Glues\Loading\Multiplayer and check out the textures in it. Every race has its own right-side pictures, but they all share the 2 left - Loading-BotLeft.blp and Loading-TopLeft.blp. Once you've created and saved all 4 parts close IrfanView.
Now open WE, press F12 to open the Import Manager and import all 4 parts. Now change their paths this way:
UI\Glues\Loading\Multiplayer\Loading-BotLeft.blp - for your bottom left picture
UI\Glues\Loading\Multiplayer\Loading-TopLeft.blp - for your top left picture
UI\Glues\Loading\Multiplayer\Loading-Random-BotRight.blp - for your bottom right picture
UI\Glues\Loading\Multiplayer\Loading-Random-TopRight.blp - for your top right picture
Note: if your map only uses one race, then you should change "Random" in the above 2 filenames to that race's name (Human, Orc, NightElf or Undead - for example Loading-Orc-BotRight.blp). If your map is melee or has its races pickable, then continue reading on how to fix that.
To make your game use only one loading screen for all races, do this:
-Open Warcraft 3 Viewer.
-Open war3.mpq if you haven't already.
-On the right Treeview window choose MDX and find UI\Glues\Loading\Multiplayer and right click on Load-Multiplayer-Random.mdx and then on Extract MDX. Remember where you saved it and close the Viewer.
-Open WE and press F12 to open the Import Manager once again. Now import the newly exported MDX in it 4 times and start changing paths (since they are all the same, the order isn't important, but make sure they all have a different path):
UI\Glues\Loading\Multiplayer\Load-Multiplayer-Human.mdx
UI\Glues\Loading\Multiplayer\Load-Multiplayer-Orc.mdx
UI\Glues\Loading\Multiplayer\Load-Multiplayer-NightElf.mdx
UI\Glues\Loading\Multiplayer\Load-Multiplayer-Undead.mdx
This will replace the default loading file MDX for each race thus making it use the same textures as Random. Now just save your map and test it.
 
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