Crusher
You can change this now in User CP.
- Reaction score
- 121
Well in my map,floating text is visible in fog?How can I Fix that...?
HideFloatingText
Events
Conditions
Actions
Floating Text - Hide TempText for (All players)
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Set TempPlayer = (Player((Integer A)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(TempTextLoc is visible to TempPlayer) Equal to True
Then - Actions
Set TempForce = (Player group(TempPlayer))
Floating Text - Show TempText for TempForce
Custom script: call DestroyForce( udg_TempForce )
Else - Actions
Custom script: call RemoveLocation( udg_TempTextLoc )
HideFloatingText
Events
Conditions
Actions
Floating Text - Hide TempText for (All players)
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Set TempPlayer = (Player((Integer A)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
[COLOR="Red"][B] If - Conditions
(TempTextLoc is visible to TempPlayer) Equal to True[/B][/COLOR]
Then - Actions
Set TempForce = (Player group(TempPlayer))
Floating Text - Show TempText for TempForce
Custom script: call DestroyForce( udg_TempForce )
Else - Actions
Custom script: call RemoveLocation( udg_TempTextLoc )
And btw,should be player Group Be empty or should I type 12 in Array?
(TempTextLoc is visible to TempPlayer) Equal to True
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Set TempPlayer = (Player((Integer A)))
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Set TempPlayer = (Picked player)
I did but it's not working ... (Not the activation trigger,but in game,shows damage dealt in fog from another player)