How to spawn per 10 kills HELP

Moridin

Snow Leopard
Reaction score
144
Arrays in JASS all have the same max index of 8192. This means that the 'size' field for arrays in the WE is useless (to my knowledge). In this sense arrays are more like hash-tables, as you will not recieve an 'index out of bounds' error. But it also means that every array you make will occupy a certain amount of space no matter how much or little data is put into it.

Arrays in JASS. This is GUI, meaning that you have to set the array size, otherwise it won't work. :p Though i did learn something new in JASS, I think it's hardly relevant to this topic.

-------------------

Back to the trigger:

The trigger seems fine :S. Are you using that variable for anything else?
 

ballzdeep85

New Member
Reaction score
0
yes i am using it for my get kills for my score board.
Trigger:
  • Get Kills
    • Events
      • Unit - A unit owned by Player 1 (Red) Dies
      • Unit - A unit owned by Player 7 (Green) Dies
      • Unit - A unit owned by Player 3 (Teal) Dies
      • Unit - A unit owned by Player 4 (Purple) Dies
      • Unit - A unit owned by Player 5 (Yellow) Dies
      • Unit - A unit owned by Player 8 (Pink) Dies
      • Unit - A unit owned by Player 2 (Blue) Dies
      • Unit - A unit owned by Player 6 (Orange) Dies
    • Conditions
      • (Owner of (Killing unit)) Not equal to (Owner of (Dying unit))
    • Actions
      • Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
      • Trigger - Run Update Board <gen> (ignoring conditions)


score board

Trigger:
  • Update Board
    • Events
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 8, do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Leaderboard - Change the value for (Player((Integer A))) in (Last created leaderboard) to Kills[(Integer A)]) else do (Do nothing))
      • Leaderboard - Sort (Last created leaderboard) by Value in Descending order


Trigger:
  • Setup Board
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Leaderboard - Create a leaderboard for (All players) titled Kills
      • Set Board = (Last created leaderboard)
      • For each (Integer A) from 1 to 8, do (If (((Player((Integer A))) slot status) Equal to Is playing) then do (Leaderboard - Add (Player((Integer A))) to Board with label (Name of (Player((Integer A)))) and value 0) else do (Do nothing))


here ya go

thankyou,
ballzdeep85
 

Moridin

Snow Leopard
Reaction score
144
Alright. So now can you either:
a) tell us exactly what happens.
or
b) upload the map :p
 

Tyman2007

Ya Rly >.
Reaction score
74
Aha!

You have 2 triggers that add 1 to the kill count.

in the trigger "Get Kills" delete the function set kills[xxxxxx] = kills[xxxxx] + 1 so that the only function in the trigger that's left is the function that runs the other trigger.

:p Thought it'd be something like that.

Trigger:
  • Get Kills
    • Events
      • Unit - A unit owned by Player 1 (Red) Dies
      • Unit - A unit owned by Player 7 (Green) Dies
      • Unit - A unit owned by Player 3 (Teal) Dies
      • Unit - A unit owned by Player 4 (Purple) Dies
      • Unit - A unit owned by Player 5 (Yellow) Dies
      • Unit - A unit owned by Player 8 (Pink) Dies
      • Unit - A unit owned by Player 2 (Blue) Dies
      • Unit - A unit owned by Player 6 (Orange) Dies
    • Conditions
      • (Owner of (Killing unit)) Not equal to (Owner of (Dying unit))
    • Actions
      • Set Kills[(Player number of (Owner of ())] = (Kills[(Player ner of ( (Killing unit)))] + 1) <- Delete this line
      • Trigger - Run Update Board <gen> (ignoring conditions)
 

ballzdeep85

New Member
Reaction score
0
ha awsome
even though i suck i should have saw that.
thanks man
thankyou so much it works perfect.
thankyou all for hanging in there.
this is my first map
so i figure
go deep or she wont feel it.

ballzdeep85.
 

Moridin

Snow Leopard
Reaction score
144
Good to see the problem solved :).

I also noticed that lots of your triggers have the same events and conditions. You do know you can combine them to simplify things? You can also use trigger comments to distinguish.
 
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