I Seriously Need a map idea

Bunnyburn

New Member
Reaction score
8
I am currently working on 3 maps, and although that may sound dumb, I can't get far into one map without working on myan y others, mostly because things i learn in tome of my maps help me with others, but I am looking for another idea, plz help, and no more rpgs plz, iv got liek 6 of those.
 

Jindo

Self
Reaction score
460
I've got tonnes of ideas, here're some:

Shaman Wars: Up to 12 players, who are shamans, they're all in a forest and must kill each other.

When you're hit, you shrink, you are vunerable to anything bigger than you, Good for mini games, but can be made into a map if you know what to do with it.

Invaders: 12 parts of a map are divided, and each player is given a random patch, you must create rivers, trees and all that stuff to create you planet, when you're ready, you can invade other people's planets and take control, you can choose to start in teams, ffa or against the computer.

Treasure Hunt: Treasure is hidden randomly around the map and you must find it, as soon as you find treasure, more treasure is randomly hidden, but sometimes it can be a trap, like a monster or a deep hole that you fall in, works well as a mini game but still a good thing to make a map on.

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Hope this helps.

~Jindo
 

spyre03

New Member
Reaction score
2
Suggestion

I might have some ideas.

STEALTH:
Players control units with "windwalk" ability. It has cooldown, and the player must reach a goal in a dungeon where there are many enemies with or withour true sight.

The player must sneak through the dungeon, in which a combat is a last resort.

Bomberman:
Based on the classic game. Destroy blocks and plant bombs that are visible. Many items,etc. This shouldn't need much explanation.

Police and Robber:
Two teams - Police and Robber.
Location: Museum, etc (use city scape or something)

Police:
-trys to catch the robber, after which the robber is kept in a jail.

Robber:
-trys to steal an artifact from the core part of museum.
-Can rescue (release) the robbers kept in jail.
-After obtaining the artifact, the player can pass it to someone, or place it somewhere
-the robber must bring the artifact to a cetain location (a cargo,etc)

*killing of each other is possible but not the norm

Police Stalker
The scenario does not make sense but it should work as a game.

Police Leader:
1 of the player from this team goes around the map putting items on the floor.

Spy:
Whole team stalks the Police Leader, and they have to get the items that he drops. Have Windwalk.

Police Stalker:
The remaning Police search around the map for the Spy. Have Windwalk.

- anyone near (AOE) the item, the windwalk ability will turn off.
- the players can kill each other with one hit (arrow or something)
- thus appearing anywhere in the map is risky.
- The police leader is invulnerable
- when dropping item, the police leader cannot drop multiple items in the same area.
- each obtained items increase the points.
- each kills also increase the points
- whichever teams with higher score wins.
- By the way, this can be played in reallife with some changes to the rules.
 
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