chopperpope
New Member
- Reaction score
- 12
I was thinking in an AOS map, so, I`ve seen lots of them which weak strength heroes and intelligence heroes which can`t cast three spells or it`s mana over, so, first of all, see if you agree with this:
strength
each point add:
- 20 hitpoints
EDITED- 0.3 hitpoints regeneration per second.
agility
- 1% increased attack rate
EDITED: - 0.25 extra movement speed
(note: no armor bonus)
intelligence
- 20 mana points
- 0.3 extra mana regeneration.
I think that my way really makes each class what it really is, cause:
- STR in a class for endurance combat, it should stand a lot of damage and fastly recover himself to fight again.
- AGi is fast but weak, it must kill it`s enemy very fast to avoid geting killed, also, it have no more bonus armor, but, movement bonus.
- INT is a speller, so, it depends on spells, not in attack, it`s magics should be not so powerful but needs a short cooldown. Remember that it`s mana points regenerates faster than the life of it`s enemies, so, the INT hero should be good for endurance combat at range, causing him to lure enemies an them cast powerful spells on them, but keeping in mind INT heroes should have less hitpoints than AGI.
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in my map the hero configuration will not be like (19 agi)(20 str)(15 int).
each hero should be very unique, so, it`s most like (18 agi)(30 str)(10 int) remember the idea of weak point and strong points
please post if you have another idea or if you would like to comment, please
strength
each point add:
- 20 hitpoints
EDITED- 0.3 hitpoints regeneration per second.
agility
- 1% increased attack rate
EDITED: - 0.25 extra movement speed
(note: no armor bonus)
intelligence
- 20 mana points
- 0.3 extra mana regeneration.
I think that my way really makes each class what it really is, cause:
- STR in a class for endurance combat, it should stand a lot of damage and fastly recover himself to fight again.
- AGi is fast but weak, it must kill it`s enemy very fast to avoid geting killed, also, it have no more bonus armor, but, movement bonus.
- INT is a speller, so, it depends on spells, not in attack, it`s magics should be not so powerful but needs a short cooldown. Remember that it`s mana points regenerates faster than the life of it`s enemies, so, the INT hero should be good for endurance combat at range, causing him to lure enemies an them cast powerful spells on them, but keeping in mind INT heroes should have less hitpoints than AGI.
---------------------------------------------------------------------------
in my map the hero configuration will not be like (19 agi)(20 str)(15 int).
each hero should be very unique, so, it`s most like (18 agi)(30 str)(10 int) remember the idea of weak point and strong points
please post if you have another idea or if you would like to comment, please