Is it possible to have 6 spells per hero?

ChaosWarlock

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The object editor won't let me add the 6th spell to my hero. Do I have to do this through a trigger or is there a game constant or something preventing me from adding it in the object editor?

Thanks in advance.
 

thewrongvine

The Evolved Panda Commandant
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I'm pretty sure that you can have 6 spells on a hero without a spell book, though that allows you have even more.

~Hai-Bye-Vine~
 

TideOfChaos

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A Hero is limited to 5 Hero Abilites, this cannot be changed.
However, there are a few ways around it.

You can use spellbooks, but they aren't too user freindly, and I don't really like them.

The harder, but more effective way, it to create your own hero ability system. This can be done sevaral ways but this is how I would do it:

First, make all your Hero abilties non-Hero, and make them require reserch to use.
Then, make another Hero called something like 'Skills' and give it a bunch of upgrades to research (One for each ability)
Now, at both the start of the game and everytime a hero levels, award them with say - lumber, or something, which can be used to research the abilites.

Remeber, you can use Upgrades to level up abilities.
 

thewrongvine

The Evolved Panda Commandant
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Can't you take out the normal ability slots to add space? Unless it's a custom system, in Impossible Bosses, heroes all have 7 abilities all laid out on the 3X4 thingie. :confused:

~Hai-Bye-Vine~
 

TideOfChaos

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@thewrongvine
lol, he is talking about Hero abilities (leveling), not normal ones.
In IMP, they are just normal abilities.
 

mapguy

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Makes the 6th spell come when hero reach level X. so, it counts as a UNIT ability, and not a hero, so he can have it.

(ICefrog did the same think for NEVERMORE)

spellbooks are shitty to be used, it takes a lot of time to open and use, so, it`s not a good option for FAST PLAYING GAMES.
 

ChaosWarlock

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Thank you all for the responses!

1. I don't want to use a spell book because I don't want the user to have to open the spell book to cast spell and then close it to use the attack button to deny a creep. I think that would be annoying for advanced players who like denying creeps and attack canceling and such.

2. All 6 of the spells that I want my heroes to have will have 4 levels so adding one unit spell at a certain level wont work. I want to have the user be able to level their spells as they wish.

3. I am planning on using lumber for purchasing something else so I don't want to have to use it for this. I will consider it though if it is the only way as this is a VERY important part of my game.

4. I am using this system for picking hero spells where you buy an item and it adds the spell to your hero. The system uses Engineering Upgrade to update the spells. I'm not sure if this would work with unit spells as I have not tried it out yet.


I know that this is a lot of parameters to work around but I am almost 100% complete with my ideas portion of this project already. This is the first major snag that I have hit in my programing/creation portion of the project. The way the game is structured I need the heroes to have 6 spells. If anyone has a way that could work for me I would love to hear it.


P.S. I do not require you to code something special for me, if you can just present an idea of how this could be accomplished I have no problem doing the work to get it done. (Actually I like doing the programing work for myself :))
 

bOb666777

Stand against the ugly world domination face!
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3. I am planning on using lumber for purchasing something else so I don't want to have to use it for this. I will consider it though if it is the only way as this is a VERY important part of my game.

Why not use food?
 

Emu.Man00

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First of all: I'm pretty sure you can check for unassigned skill points, if not disregard :D

You can add a spellbook in place of "Hero Abilities" with dummy spells. When one of the spells is cast then you check if there are unassigned skill points, then add/set lvl of the real abilities, and then remove the unassigned skill points
 

Legacyspy

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You could have dummy heroes that the player learns skills at, then add/increase the level of the skill on the hero.

Edit: This way you can have as many abilities as you want since you can just give the player more dummy heroes.
 

ChaosWarlock

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Thank you for the ideas!

bOb666777-
That might work to buy spell upgrades if it comes down to that method.

Emu.Man00-
I like that idea I will definitely do some testing along those lines. Ill post here what I am able to come up with.

Legacyspy-
This is a good idea but I personally would prefer to have the hero lvl up their skills without having to use a dummy hero.


Ill let you know if/when/how I solve this. If you have any other ideas please post.
 
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