it there a way to make units use upgrades mid game?

helpmeplease

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im trying to make an rpg where creeps level up as you do. but i don't want to have to set upgrades used for EVERY single unit i use as a creep. is there a trigger that does this?
:confused:

my trigger is

Trigger:
  • event -a unit gains a level
    • condition - owner of leveling unit equal to player 1
    • set research level of creepupgrade to ((current research level of creepupgrade for neutral hostile)) +1) for neutral hostile)


but it isn't working. so im thinking it's because i need to set upgrades used on every unit i use..
 

Dave312

Censored for your safe viewing
Reaction score
269
Your creep units need to have the creepupgrade in order for it to work.
 
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