I was wondering if anyone with some extensive knowledge on how arrays, bits, triggers and stuff like that could tell me how I would use neostorms saving system to save an area on the map(item bank) that the player will go drop collectible items and such. I've tried for a while now to understand this system and it just overwhelms me. I tried modifying his code so that it would pick every item in the item bank and then get its id in the item array and save it and couldn't get it to work. If you would be kind enough as to tell me how to load it as well that would be nice too. So thanks in advance heres the map if you wanna take a look for your self.
http://www.hiveworkshop.com/resources_new/spells/272/
http://www.hiveworkshop.com/resources_new/spells/272/