[I]Event[/I]
Unit acquires an Item
[I]Condition[/I]
Hero manipulating item equal to [B]your item[/B].
[I]Actions[/I]
Player Group - Pick every player in players matching condition, matching player is an ally of owner of hero manipulating item equal to true.
Loop
Game - Victory picked player
Event
A unit acquires an item
Condition
Item-type of (Item being manipulated) Equal to YourItemType
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If then else
If - Conditions
(Picked player) Equal to (Owner of (Triggering unit))
Then - Actions
Game - Victory (Owner of (Triggering unit))
Else - Actions
Game - Defeat (Picked player)
Events
Map initialization
Unit - Item Collector 0669 <gen> Acquires an itemConditions
Conditions
Wo0tz iTemZ oF ulTiMatE GG 0120 <gen> Equal to (Item carried by Item Collector 0669 <gen> in slot 1)
Actions
Melee Game - Use melee time of day (for all players)
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Picked player) Equal to (Owner of Wo0tz iTemZ oF ulTiMatE GG 0120 <gen>)
Then - Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Else - Actions
Game - Victory (Picked player) (Show dialogs, Show scores)
Game - Display to (All players) for 35.00 seconds the text: (GL & HF + <Empty String>)
Game - Display to (All players) for 35.00 seconds the text: (<Empty String> + Be careful not to die early!)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Hero - Make Player 1 (Red) Heroes gain 250.00% experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 250.00% experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 250.00% experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 250.00% experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 250.00% experience from future kills
Hero - Make Player 7 (Green) Heroes gain 250.00% experience from future kills
Events
Map initialization
Unit - Item Collector 0669 <gen> Acquires an itemConditions
Conditions
Wo0tz iTemZ oF ulTiMatE GG 0120 <gen> Equal to (Item carried by Item Collector 0669 <gen> in slot 1)
Actions
Melee Game - Use melee time of day (for all players)
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Picked player) Equal to (Owner of Wo0tz iTemZ oF ulTiMatE GG 0120 <gen>)
Then - Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Else - Actions
Game - Victory (Picked player) (Show dialogs, Show scores)
Game - Display to (All players) for 35.00 seconds the text: (GL & HF + <Empty String>)
Game - Display to (All players) for 35.00 seconds the text: (<Empty String> + Be careful not to die early!)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
Hero - Make Player 1 (Red) Heroes gain 250.00% experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 250.00% experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 250.00% experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 250.00% experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 250.00% experience from future kills
Hero - Make Player 7 (Green) Heroes gain 250.00% experience from future kills