I have an item and a problem...
My item says;
"Each time you cast a spell (unit's abilities) you restore X heal and mana" (Already done)
but using other items triggers this item, how I can fix it?:banghead:
no, is not than I want, the item's trigger is done (is passive)
I only want the item triggers when his owner cast a spell, not when use another item...
add in condition, ability casted not equal to(all your activable item ability, put under or any condition are true, if you have 10, then put 10, if you have 100, smile...........)
create two dummies and put one in variable "Unit_Abilities_Holder" and other in "Hero_Abilities_Holder"
then: ( "init" the dummies)
add all unit abilities to the Unit_Abilities_Holder
add all hero abilities to the Hero_Abilities_Holder
so, when you want to check if an ability is unit ability, just:
Trigger:
(Level of <ability> for Unit_Abilities_Holder) Greater than 0
or hero ability:
Trigger:
(Level of <ability> for Hero_Abilities_Holder) Greater than 0
"init" the dummies step would be (a little) long but I think it's shorter then many conditions
and also, you can use this for many triggers with just the two conditions above.
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