RPG Jake's Temple

Zurtrogx

Active Member
Reaction score
24
CANCELLED
The project is too large for me, a single person, to complete at this time. There are a few games which I would prefer to play instead of creating a map in Warcraft III.

Date Cancelled: 24/6/2008

Map Name: Jake's Temple
(Yes, my name is Jake)

Storyline:
Long ago, the people of your city acquired the Orb of Souls. This Orb protected the city from all attackers, making it undefeatable. Sadly, a dark power emerged from Jake's Temple and stol the Orb of Souls. Your city became defenceless and corrupt. Knowing this, you rally up a team of highly skilled Heroes and set out on a quest to return the Orb and restore power back into your city...

Players: 2-10
If you play the game solo, then you are defeated right away - this stops people using cheats.

Objective:
Defeat Jake the Master of Time (the final boss) and reclaim the Orb of Souls.

Heroes:
Max of 50 levels
Abilities consist of:
1 unit ability (for most Heroes)
3 x normal Hero abilities (15 levels)
1 x ultimate (5 levels)

You are able to choose from 9 classes:

Warrior
Model: Captain, Swordsman

Abilities:

Unit Ability - Taunt: The warrior taunts 10 nearby enemies, causing them to attacking him in an unfriendly manner.

Hero Ability 1 - Battle Cry: The warrior gives a mightly battle cry, giving himself and friendly nearby units a x% bonus to damage for y seconds.

Hero Ability 2 - Overpower: The warrior releases his strength, causing him to attack x% faster, and move y% faster for z seconds.

Hero Ability 3 - Enhanced Plate Armour: The warrior's plate armour has been enhanced, giving him x bonus armour.

Ultimate - Blade Fury: The warrior releases his energy into a fury of destructive power, throwing his weapons everywhere, damaging all nearby enemy units for 1000 damage per hit. x weapons are thrown.

Attributes:
Strength - 20 + 6.00 per level
Agility - 10 + 3.00 per level
Intelligence - 5 + 1.50 per level


Construction Status: COMPLETE!



Druid
Druid Form
Model: Druid of the Claw (Night Elf Form)

Abilities:

Unit Ability - None

Hero Ability 1 - Healing Touch: Instantly heal a targeted friendly non-mechaical unit for x health. (Higher mana cost and cooldown than Priest)

Hero Ability 2 - Starfire: Call forth stars to deal x damage to a targeted enemy.

Hero Ability 3 - Nature's Grasp: Nature is fighting with the Druid giving all attackers a 20% chance to become afflicted by Entangling Roots, causing x damage per second for y seconds.

Ultimate - Bear Form: Transform the Druid into a Bear, removing the ability to hold items, increasing strength and agility, but drastically lowering intellectThe abilities in Bear Form will be level x.

Attributes:
Strength - 8 + 2.50 per level
Agility - 8 + 2.50 per level
Intelligence - 19 + 5.50 per level
______________________________________________

Bear Form

Model: Druid of the Claw (Bear Form)

Abilities:

Hero Ability 1 - Bite: Bite an enemy unit, dealing x damage and stunning the target for 1 second.

Hero Ability 2 - Swipe: The Bear is now Swiping his enemy, causing him to deal x% of the original damage to nearby units.

Hero Ability 3 - Animal Hide: The Bear's skin has thickened, reducing all damage taken by x. Damage cannot be reduced below y.

Ultimate - Druid Form: Transform the Bear back into the Druid, gaining the ability to hold items, recalling all previously learnt Druid abilities and setting attributes back to normal.

Attributes:
Strength - 10 + 10.00 per level
Agility - 10 + 10.00 per level
Intelligence - 1 + 1.00 per level

Construction Status: COMPLETE!




Paladin
Model: Paladin

Abilities:

Unit Ability - Holy Spirits: Nearby friendly melee units gain the power of the holy spirits, causing each attack heal them for 25% of their attack damage.

Hero Ability 1 - Flash Heal: Instantly heal a targeted friendly non-mechaical unit for x health. (High mana cost, and heals less than druid and priest)

Hero Ability 2 - Blessing of Might: The Blessing of Might increase the attack damage of you and your allies by x%.

Hero Ability 3 - Holy Strike: Gives a x% chance to strike with the power of the light, causing y bonus damage, and stunning the target for z seconds.

Ultimate - Divine Shield: Create an impenetrable shield around the Paladin, protecting him from all damage and spells for x seconds.

Attributes:
Strength - 15 + 4.50 per level
Agility - 10 + 3.00 per level
Intelligence - 10 + 3.00 per level


Construction Status: COMPLETE!




Warlock
Model: Necromancer

Abilities:

Unit Ability - Soul Steal: Capture a Restless Soul and store in into a soul gem. This soul gem permanantly gives +5 to all of the hero's stats when used.

Hero Ability 1 - Shadow Bolt: Hurl a bolt of shadow, dealing x damage to the targeted unit.

Hero Ability 2 - Curse of Agony: Curse all units in an area of x for y damage every 2 seconds for z seconds.

Hero Ability 3 - Life Drain: Drain x life from a targeted organic unit every second for y seconds.

Ultimate - Inferno: Summon a powerful infernal with x health and y armour. The infernal deals a-b damage each hit and deals z immolation damage to all nearby enemy units. The infernal lasts for 30 seconds.

Attributes:
Strength - 10 + 3.00 per level
Agility - 7 + 2.10 per level

Intelligence - 18 + 5.40 per level

Construction Status: COMPLETE!




Priest
Model: Priest

Abilities:

Unit Ability - Divinity: The Priest is such a divine being that 50% of melee damage taken is returned to the attacker.

Hero Ability 1 - Heal: Instantly heal a targeted friendly non-mechaical unit for x health. (Compared to the Druid and the Paladin; least mana cost, quickest cooldown, greatest heal)

Hero Ability 2 - Renew: Renew a targeted unit, causing it to restore x health over y seconds.

Hero Ability 3 - Mind Control: Control the mind of all organic, non-hero enemy units in an area of x for y seconds. Stun all hero-type units in the area for z seconds. After a seconds, the units revert to their rightful owner.

Ultimate - Mind Blast: Attack the mind of the targeted unit, dealing x damage and stunning it for y seconds. A hero will be stunned for z seconds.

Attributes:
Strength - 10 + 3.00 per level
Agility - 10 + 3.00 per level

Intelligence - 15 + 4.50 per level

Construction Status: COMPLETE!




Hunter
The Hunter is currently undergoing reconstruction.

Contruction Status: Incomplete; reconstructing spells.

Shaman
Model: Shaman

Abilities:

Unit Ability - Ghost Wolf: Transforms the Shaman into a Ghost Wolf, giving him an incredible movement speed bonus, permanent invisibility, and increased mana regeneration but no attacks or spells.

Hero Ability 1 - Fire Totem: Summon a Fire Ward with x health. It will deal a - b damage to nearby enemy units.

Hero Ability 2 - Air Blast: Blast enemy units with a gust of Air, giving them a x% chance to miss an attack for y seconds.

Hero Ability 3 - Healing Wave: Create a wave of energy which will bounce through all nearby friendly units, healing x health. Each bonce reducing health healed by y%.

Ultimate - Forked Lightning: Send a deadly fork of lightning through x nearby enemy units, dealing y damage.

Attributes:
Strength - 15 + 5 per level
Agility - 5 + 4.00 per level
Intelligence - 15 + 4.00 per level


Construction Status: COMPLETE!



Mage
Model: Jaina

Abilities:

Unit Ability - Teleport: Teleport to any previously explored area.

Hero Ability 1 - Frost Blast: Attack enemy units with a powerful blast of frost, dealing x damage to the targeted unit and units around it.

Hero Ability 2 - Frost Nova: Encase all nearby enemies in a block of ice, dealing x damage and stunning them for y seconds.

Hero Ability 3 - Arcane Brilliance: The Mage's knowledge has increased, giving her and her allies x bonus mana regeneration.

Ultimate - Ice Storm: Create an Ice Storm causing x waves. Each wave deals y damage. (Area of Effect spell)

Attributes:
Strength - 5 + 1.50 per level
Agility - 5 + 1.50 per level

Intelligence - 25 + 7.50 per level

Construction Status: COMPLETE!



Rogue
Model: Custom Model

Abilities:

Unit Ability - Cheap Shot: Gives the Rogue a 10% chance to stun the target for 3 seconds.

Hero Ability 1 - Sinister Strike: Stike a targeted enemy dealing x damage.

Hero Ability 2 - Stealth: Become invisible, and move x% faster for y seconds. Attacking while in Stealth deals z damage.

Hero Ability 3 - Assassin Training: The Rogue's skills have increased, giving him a x% chance to dodge an attack and y% chance to deal z times normal damage.

Ultimate - Poisonous Blades: On each attack, the Rogue poisons his target. This slows their movement and attack speed by x% and deals y damage per second for z seconds.

Attributes:
Strength - 7 + 2.00 per level
Agility - 22 + 6.60 per level
Intellience - 6 + 1.90 per level

Construction Status: Overpower... need to nerf it a bit


Bosses:
This section is currently under construction



Shops (the items that they sell and the effect of the item)
This section is currently under construction




Other:
1) When I finish making this map (if I ever do) then I was thinking of making another map, similar to DotA. However, in Jake's Temple, there will be items and special Heroes that you will be able to unlock to give you an advantage in the other map that I make.
2) Each time you play, different things are changed. New pathways may be opened, revealing new items (or unlockable items or Heroes) you may be able to get through. Some pathways may be longer, or shorter than ones you may have previously gone through.

Progress:
Heroes: 80% (8/9) (and some are a bit overpowered)
Terrain: 10%
Items: 0%
Bosses: 30% (2/6)
Units in Temple: 0%
Player Functions:
Other: 0%
 

thewrongvine

The Evolved Panda Commandant
Reaction score
506
This sounds interesting. Perhaps you could make the class names more original. And the terrain could be worked on, too.
 

PiCkstix

New Member
Reaction score
18
You are able to choose from 9 classes (when I update this page, I'll also show their abilities):
Warrior
Priest
Warlock
Druid
Shaman
Paladin
Rogue
Mage
Hunter

On Friday the 13th (oooo) I will edit this post and make it look nicer.

>Names = *yawn* like vine said, originality
>OMW that is coincidence, I watched Jason, Friday 13th last night, thinking when the next one was... =O
 
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