Leak problem

bessomi

New Member
Reaction score
9
Code:
Teleport
    Events
        Unit - A unit owned by Player 1 (Red) Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Teleport (Neutral Hostile)
    Actions
        Set Teleport[(Player number of (Owner of (Casting unit)))] = (Rally-Point of Fat shop 0002 <gen> as a point)
        Unit - Move (Target unit of ability being cast) instantly to Teleport[(Player number of (Owner of (Casting unit)))]
        Custom script:   call RemoveLocation( udg_Teleport )

Teleport is a point array. So i think it expects an array in the custom script, what do i do?
 

Artificial

Without Intelligence
Reaction score
326
Code:
Custom Script:    call RemoveLocation(udg_TempPoint[GetPlayerId(GetOwningPlayer(GetTriggerUnit())) + 1])
But if you only got that one event, the player is always going to be red, isn't it? So it's kinda stupid to get the Owner of (Casting unit).
 

bessomi

New Member
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9
I have up to 11 players.

Does the code change?

And do i need to change tempoint to teleport?
 

Artificial

Without Intelligence
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326
Does the code change?[/code]If you mean: Does that work for all of them? Then yes, it does.

And yeh, you need to change it to Teleport (sry, I misread it :eek:).
 

AceHart

Your Friendly Neighborhood Admin
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1,495
Edit, Convert to custom text, and have a look at what "player number of ..." looks like in JASS...

Then again, if "teleport" is not needed outside this trigger, then using an array there is pointless.
 

bessomi

New Member
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9
I am guessing what he wrote is the exact same thing.

But may i ask why there is a + 1 in the end?
 

Romek

Super Moderator
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964
I am guessing what he wrote is the exact same thing.

But may i ask why there is a + 1 in the end?

In JASS, Player numbers start from 0. So Player 1 is Player(0) in JASS.
That + 1 just makes it easier to use that global in other non-Jass triggers :D
 
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